📄 chessdef.h
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#if !defined (CCT_CHESSCHESS_DEF)
#define CCT_CHESSCHESS_DEF
#define FALSE 0
#define TRUE 1
#define RED 0
#define BLA 1
#define XX 38
#define YY 38
#define RED_K 1 //红帅
#define RED_S 2 //红士
#define RED_X 3 //红相
#define RED_M 4 //红马
#define RED_J 5 //红车
#define RED_P 6 //红炮
#define RED_B 7 //红兵
#define BLA_K 8 //黑帅
#define BLA_S 9 //黑士
#define BLA_X 10 //黑相
#define BLA_M 11 //黑马
#define BLA_J 12 //黑车
#define BLA_P 13 //黑炮
#define BLA_B 14 //黑兵
const int CHESSPOS[10][9] =
{
{BLA_J, BLA_M, BLA_X, BLA_S, BLA_K, BLA_S, BLA_X, BLA_M, BLA_J},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, BLA_P, 0, 0, 0, 0, 0, BLA_P, 0},
{BLA_B, 0, BLA_B, 0, BLA_B, 0, BLA_B, 0, BLA_B},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{RED_B, 0, RED_B, 0, RED_B, 0, RED_B, 0, RED_B},
{0, RED_P, 0, 0, 0, 0, 0, RED_P,0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{RED_J, RED_M, RED_X, RED_S, RED_K, RED_S, RED_X, RED_M, RED_J}
};
/*
const int CHESSPOS[10][9] =
{
{0, 0, 0,BLA_K, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0,BLA_S,BLA_S, 0, 0, 0,RED_B},
{0, 0, 0, 0, 0,RED_K, 0, 0, 0},
{0, 0,BLA_S,BLA_J,BLA_J, 0,BLA_S, 0, 0},
{0, 0, 0,BLA_S,BLA_S, 0, 0, 0, 0}
};
*/
/*车位置值表*/
const int J_VALU[10][9] =
{
{ -26, 128, 76, 180, 154, 180, 76, 128, -26 },
{ 102, 52, 102, 204, 102, 204, 102, 52, 102 },
{ 52 , 102, 76, 180, 154, 180, 76, 102, 52 },
{ 76 , 128, 102, 180, 180, 180, 102, 128, 76 },
{ 154, 204, 180, 256, 256, 256, 180, 204, 154 },
{ 154, 180, 154, 230, 230, 230, 154, 180, 154 },
{ 154, 230, 204, 282, 282, 282, 204, 230, 154 },
{ 154, 154, 154, 230, 230, 230, 154, 154, 154 },
{ 204, 256, 230, 308, 332, 308, 230, 256, 204 },
{ 180, 180, 154, 230, 204, 230, 154, 180, 180 }
};
/*马位置值表*/
const int M_VALU[10][9] =
{
{ 0, -52, 0, 0, 0, 0, 0, -52, 0 },
{ 0, 26, 52, 52, -26, 52, 52, 26, 0 },
{ 52, 26, 102, 102, 52, 102, 102, 26, 52 },
{ 26, 76, 102, 76, 128, 76, 102, 76, 26 },
{ 52, 154, 204, 180, 154, 180, 204, 154, 52 },
{ 76, 204, 180, 230, 204, 230, 180, 204, 76 },
{ 102, 308, 230, 308, 256, 308, 230, 308, 102 },
{ 154, 180, 204, 256, 230, 256, 204, 180, 154 },
{ 52, 128, 358, 204, 102, 204, 358, 128, 52 },
{ 52, 102, 204, 154, 52, 154, 204, 102, 52 }
};
/*炮位置值表*/
const int P_VALU[10][9] =
{
{ 0, 0, 26, 76, 76, 76, 26, 0, 0 },
{ 0, 26, 52, 76, 76, 76, 52, 26, 0 },
{ 52, 0, 102, 76, 128, 76, 102, 0, 52 },
{ 0, 0, 0, 26, 52, 26, 0, 0, 0 },
{ -26, 0, 52, 26, 76, 26, 52, 0, -26 },
{ 0, 0, 0, 26, 102, 26, 0, 0, 0 },
{ 0, 0, -26, 52, 128, 52, -26, 0, 0 },
{ 26, 26, 0,-128,-102,-128, 0, 26, 26 },
{ 26, 26, 0, -52,-180, -52, 0, 26, 26 },
{ 76, 52, 0,-128,-154,-128, 0, 52, 76 }
};
/*兵位置值表*/
const int B_VALU[10][9] =
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, -26, 0, 52, 0, -26, 0, 0 },
{ 26, 0, 102, 0, 102, 0, 102, 0, 26 },
{ 76, 154, 230, 230, 256, 230, 230, 154, 76 },
{ 128, 256, 384, 435, 512, 435, 384, 256, 128 },
{ 180, 332, 538, 768,1024, 768, 538, 332, 180 },
{ 230, 460, 716,1024,1536,1024, 716, 460, 230 },
{ 0, 38, 76, 115, 154, 115, 76, 38, 0}
};
/*士的位置表*/
const int S_VALU[10][9] =
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, -1, 0, -1, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
const int X_VALU[10][9] =
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ -1, 0, 0, 0, 3, 0, 0, 0, -1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, -2, 0, 0, 0, -2, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
const int K_VALU[10][9] =
{
{ 0, 0, 0, -25, 0, -25, 0, 0, 0 },
{ 0, 0, 0,-100, -50,-100, 0, 0, 0 },
{ 0, 0, 0,-150,-200,-150, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
const int CHESSSCORE[16] = {0,1000000,320,320,640,1440,690,160,1000000,320,320,640,1440,690,160};
struct POSINFO
{
int srcRow;
int srcCol;
int desRow;
int desCol;
int Color;
int ChessPos;
int Choise;
int Icon;
int eat;
POSINFO *next;
};
const char CHESSNAME[15][3]={"","帅","仕","相","马","车","炮","兵","将","士","象","马","车","炮","卒"};
const char ORDER[2][9][3]=
{
{"九","八","七","六","五","四","三","二","一"},
{"1","2","3","4","5","6","7","8","9"},
};
#endif
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