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📄 directdraw.pas

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(*==========================================================================;
 *
 *  Copyright (C) 1994-1997 Microsoft Corporation.  All Rights Reserved.
 *
 *  Files:	ddraw.h dvp.h
 *  Content:	DirectDraw and DirectDrawVideoPort include files
 *                 
 *  DirectX 7.0 Delphi adaptation by Erik Unger
 *
 *  Modified: 10-Sep-2000
 *
 *  Download: http://www.delphi-jedi.org/DelphiGraphics/
 *  E-Mail: DelphiDirectX@next-reality.com
 *
 *
 ***************************************************************************)

unit DirectDraw;

interface

{$MINENUMSIZE 4}
{$ALIGN ON}

uses
  Windows;

var
  DDrawDLL : HMODULE = 0;

function DDErrorString(Value: HResult) : string;

function MAKEFOURCC(ch0, ch1, ch2, ch3: Char) : DWORD;

(*
 * FOURCC codes for DX compressed-texture pixel formats
 *)
const
  FOURCC_DXT1 = 'DXT1';
  FOURCC_DXT2 = 'DXT2';
  FOURCC_DXT3 = 'DXT3';
  FOURCC_DXT4 = 'DXT4';
  FOURCC_DXT5 = 'DXT5';

(*
 * GUIDS used by DirectDraw objects
 *)
const
  CLSID_DirectDraw: TGUID = '{D7B70EE0-4340-11CF-B063-0020AFC2CD35}';
  CLSID_DirectDraw7: TGUID = '{3c305196-50db-11d3-9cfe-00c04fd930c5}';
  CLSID_DirectDrawClipper: TGUID = '{593817A0-7DB3-11CF-A2DE-00AA00b93356}';

const
  DD_ROP_SPACE = (256 div 32);       // space required to store ROP array

  MAX_DDDEVICEID_STRING	= 512;

(*
 * Flags for the IDirectDraw4::GetDeviceIdentifier method
 *)

(*
 * This flag causes GetDeviceIdentifier to return information about the host (typically 2D) adapter in a system equipped
 * with a stacked secondary 3D adapter. Such an adapter appears to the application as if it were part of the
 * host adapter, but is typically physcially located on a separate card. The stacked secondary's information is
 * returned when GetDeviceIdentifier's dwFlags field is zero, since this most accurately reflects the qualities
 * of the DirectDraw object involved.
 *)
  DDGDI_GETHOSTIDENTIFIER         = $00000001;

(*============================================================================
 *
 * DirectDraw Structures
 *
 * Various structures used to invoke DirectDraw.
 *
 *==========================================================================*)

var
  NilGUID : TGUID absolute 0;


type
  TRefGUID = packed record
    case integer of
    1: (guid : PGUID);
    2: (dwFlags : DWORD);
  end;

  IDirectDraw = interface;
  IDirectDraw2 = interface;
  IDirectDraw4 = interface;
  IDirectDraw7 = interface;
  IDirectDrawSurface = interface;
  IDirectDrawSurface2 = interface;
  IDirectDrawSurface3 = interface;
  IDirectDrawSurface4 = interface;
  IDirectDrawSurface7 = interface;

  IDirectDrawPalette = interface;
  IDirectDrawClipper = interface;
  IDirectDrawColorControl = interface;
  IDirectDrawGammaControl = interface;

(*
 * Generic pixel format with 8-bit RGB and alpha components
 *)
  PDDARGB = ^TDDARGB;
  TDDARGB = packed record
    blue:     BYTE;
    green:    BYTE;
    red:      BYTE;
    alpha:    BYTE;
  end;

(*
 * This version of the structure remains for backwards source compatibility.
 * The DDARGB structure is the one that should be used for all DirectDraw APIs.
 *)
  PDDRGBA = ^TDDRGBA;
  TDDRGBA = packed record
    red   : BYTE;
    green : BYTE;
    blue  : BYTE;
    alpha : BYTE;
  end;

(*
 * TDDColorKey
 *)
  PDDColorKey = ^TDDColorKey;
  TDDColorKey = packed record
    dwColorSpaceLowValue: DWORD;   // low boundary of color space that is to
                                   // be treated as Color Key, inclusive
    dwColorSpaceHighValue: DWORD;  // high boundary of color space that is
                                   // to be treated as Color Key, inclusive
  end;

// Delphi 5 can't handle interface in variant records
// so we have to use pointers instead (which can be type-casted into interfaces):

{$IFDEF VER130}
  PDirectDrawSurface = Pointer;              
{$ELSE}
{$IFDEF VER140}                // D6, TP 14
  PDirectDrawSurface = Pointer;
{$ELSE}
  PDirectDrawSurface = IDirectDrawSurface;
{$ENDIF}
{$ENDIF}

(*
 * TDDBltFX
 * Used to pass override information to the DIRECTDRAWSURFACE callback Blt.
 *)
  PDDBltFX = ^TDDBltFX;
  TDDBltFX = packed record
    dwSize                        : DWORD;     // size of structure
    dwDDFX                        : DWORD;     // FX operations
    dwROP                         : DWORD;     // Win32 raster operations
    dwDDROP                       : DWORD;     // Raster operations new for DirectDraw
    dwRotationAngle               : DWORD;     // Rotation angle for blt
    dwZBufferOpCode               : DWORD;     // ZBuffer compares
    dwZBufferLow                  : DWORD;     // Low limit of Z buffer
    dwZBufferHigh                 : DWORD;     // High limit of Z buffer
    dwZBufferBaseDest             : DWORD;     // Destination base value
    dwZDestConstBitDepth          : DWORD;     // Bit depth used to specify Z constant for destination
    case integer of
    0: (
      dwZDestConst                : DWORD      // Constant to use as Z buffer for dest
     );
    1: (
      lpDDSZBufferDest            : PDirectDrawSurface; // Surface to use as Z buffer for dest
      dwZSrcConstBitDepth         : DWORD;     // Bit depth used to specify Z constant for source
      case integer of
      0: (
        dwZSrcConst               : DWORD;     // Constant to use as Z buffer for src
       );
      1: (
        lpDDSZBufferSrc           : PDirectDrawSurface; // Surface to use as Z buffer for src
        dwAlphaEdgeBlendBitDepth  : DWORD;     // Bit depth used to specify constant for alpha edge blend
        dwAlphaEdgeBlend          : DWORD;     // Alpha for edge blending
        dwReserved                : DWORD;
        dwAlphaDestConstBitDepth  : DWORD;     // Bit depth used to specify alpha constant for destination
        case integer of
        0: (
          dwAlphaDestConst        : DWORD;     // Constant to use as Alpha Channel
         );
        1: (
          lpDDSAlphaDest          : PDirectDrawSurface; // Surface to use as Alpha Channel
          dwAlphaSrcConstBitDepth : DWORD;     // Bit depth used to specify alpha constant for source
          case integer of
          0: (
            dwAlphaSrcConst       : DWORD;     // Constant to use as Alpha Channel
          );
          1: (
            lpDDSAlphaSrc         : PDirectDrawSurface; // Surface to use as Alpha Channel
            case integer of
            0: (
              dwFillColor         : DWORD;     // color in RGB or Palettized
            );
            1: (
              dwFillDepth         : DWORD;     // depth value for z-buffer
            );
            2: (
              dwFillPixel         : DWORD;     // pixel value
            );
            3: (
              lpDDSPattern        : PDirectDrawSurface; // Surface to use as pattern
              ddckDestColorkey    : TDDColorKey; // DestColorkey override
              ddckSrcColorkey     : TDDColorKey; // SrcColorkey override
            )
        )
      )
    )
  )
  end;

(*
 * TDDSCaps
 *)
  PDDSCaps = ^TDDSCaps;
  TDDSCaps = packed record
    dwCaps: DWORD;         // capabilities of surface wanted
  end;

(*
 * TDDOSCaps
 *)
  PDDOSCaps = ^TDDOSCaps;
  TDDOSCaps = packed record
    dwCaps: DWORD;         // capabilities of surface wanted
  end;

(*
 * This structure is used internally by DirectDraw.
 *)
  PDDSCapsEx = ^TDDSCapsEx;
  TDDSCapsEx = packed record
    dwCaps2 : DWORD;
    dwCaps3 : DWORD;
    dwCaps4 : DWORD;
  end;

(*
 * TDDSCaps2
 *)
  PDDSCaps2 = ^TDDSCaps2;
  TDDSCaps2 = packed record
    dwCaps: DWORD;         // capabilities of surface wanted
    dwCaps2 : DWORD;
    dwCaps3 : DWORD;
    dwCaps4 : DWORD;
  end;

(*
 * TDDCaps
 *)
(*
 * This structure is the TDDCaps structure as it was in version 2 and 3 of Direct X.
 * It is present for back compatability.
 *)
  PDDCaps_DX3 = ^TDDCaps_DX3;
  TDDCaps_DX3 = packed record
    dwSize: DWORD;                 // size of the DDDRIVERCAPS structure
    dwCaps: DWORD;                 // driver specific capabilities
    dwCaps2: DWORD;                // more driver specific capabilites
    dwCKeyCaps: DWORD;             // color key capabilities of the surface
    dwFXCaps: DWORD;               // driver specific stretching and effects capabilites
    dwFXAlphaCaps: DWORD;          // alpha driver specific capabilities
    dwPalCaps: DWORD;              // palette capabilities
    dwSVCaps: DWORD;               // stereo vision capabilities
    dwAlphaBltConstBitDepths: DWORD;       // DDBD_2,4,8
    dwAlphaBltPixelBitDepths: DWORD;       // DDBD_1,2,4,8

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