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📄 openlookbutton.java

📁 java语言规范
💻 JAVA
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/* * Copyright 2002 Sun Microsystems, Inc. All  Rights Reserved. *   * Redistribution and use in source and binary forms, with or  * without modification, are permitted provided that the following  * conditions are met: *  * -Redistributions of source code must retain the above copyright   *  notice, this list of conditions and the following disclaimer. *  * -Redistribution in binary form must reproduce the above copyright  *  notice, this list of conditions and the following disclaimer in  *  the documentation and/or other materials provided with the  *  distribution. *   * Neither the name of Sun Microsystems, Inc. or the names of  * contributors may be used to endorse or promote products derived  * from this software without specific prior written permission. *  * This software is provided "AS IS," without a warranty of any  * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND  * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,  * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY  * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY  * DAMAGES OR LIABILITIES  SUFFERED BY LICENSEE AS A RESULT OF OR  * RELATING TO USE, MODIFICATION OR DISTRIBUTION OF THE SOFTWARE OR  * ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE  * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT,  * SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER  * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF  * THE USE OF OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. *   * You acknowledge that Software is not designed, licensed or  * intended for use in the design, construction, operation or  * maintenance of any nuclear facility.  */package actual;import java.applet.*;import java.lang.*;import java.util.*;import java.awt.*;import java.awt.event.*;/** * OpenlookButton - a class that produces a lightweight button. * * Lightweight components can have "transparent" areas, meaning that * you can see the background of the container behind them. * */public class OpenlookButton extends Component {  static int capWidth = 20;          // The width of the Button's endcap  String label;                      // The Button's text  protected boolean pressed = false; // true if the button is detented.  ActionListener actionListener;     // Post action events to listeners      /**   * Constructs an OpenlookButton with no label.   */  public OpenlookButton() {      this("");  }  /**   * Constructs an OpenlookButton with the specified label.   * @param label the label of the button   */  public OpenlookButton(String label) {      this.label = label;      enableEvents(AWTEvent.MOUSE_EVENT_MASK);  }  /**   * gets the label   * @see setLabel   */  public String getLabel() {      return label;  }    /**   * sets the label   * @see getLabel   */  public void setLabel(String label) {      this.label = label;      invalidate();      repaint();  }    /**   * paints the button   */  public void paint(Graphics g) {      int width = getSize().width - 1;      int height = getSize().height - 1;      Color interior;      Color highlight1;      Color highlight2;            interior = getBackground();      // ***** determine what colors to use      if(pressed) {	  highlight1 = interior.darker();	  highlight2 = interior.brighter();      } else {	  highlight1 = interior.brighter();	  highlight2 = interior.darker();      }      // ***** paint the interior of the button      g.setColor(interior);      // left cap      g.fillArc(0, 0, 			    // start		capWidth, height,    	    // size		90, 180);		    // angle      // right cap      g.fillArc(width - capWidth, 0,        // start		capWidth, height,           // size		270, 180);		    // angle      // inner rectangle      g.fillRect(capWidth/2, 0, width - capWidth, height);            // ***** highlight the perimeter of the button      // draw upper and lower highlight lines      g.setColor(highlight1);      g.drawLine(capWidth/2, 0, width - capWidth/2, 0);      g.setColor(highlight2);      g.drawLine(capWidth/2, height, width - capWidth/2, height);      // upper arc left cap      g.setColor(highlight1);      g.drawArc(0, 0,                       // start                capWidth, height,           // size                90, 180-40                  // angle      );       // lower arc left cap      g.setColor(highlight2);      g.drawArc(0, 0,                       // start                capWidth, height,           // size                270-40, 40                  // angle      );      // upper arc right cap      g.setColor(highlight1);      g.drawArc(width - capWidth, 0,        // start                capWidth, height,           // size                90-40, 40                   // angle      );       // lower arc right cap      g.setColor(highlight2);      g.drawArc(width - capWidth, 0,        // start                capWidth, height,           // size                270, 180-40                 // angle      );      // ***** draw the label centered in the button      Font f = getFont();      if(f != null) {	  FontMetrics fm = getFontMetrics(getFont());	  g.setColor(getForeground());	  g.drawString(label,		       width/2 - fm.stringWidth(label)/2,		       height/2 + fm.getHeight()/2 - fm.getMaxDescent()	  );      }  }    /**   * The preferred size of the button.    */  public Dimension getPreferredSize() {      Font f = getFont();      if(f != null) {	  FontMetrics fm = getFontMetrics(getFont());	  return new Dimension(fm.stringWidth(label) + capWidth*2,			       fm.getHeight() + 10);      } else {	  return new Dimension(100, 50);      }  }    /**   * The minimum size of the button.    */  public Dimension getMinimumSize() {      return new Dimension(100, 50);  }  /**   * Adds the specified action listener to receive action events   * from this button.   * @param listener the action listener   */   public void addActionListener(ActionListener listener) {       actionListener = AWTEventMulticaster.add(actionListener, listener);       enableEvents(AWTEvent.MOUSE_EVENT_MASK);   }    /**    * Removes the specified action listener so it no longer receives    * action events from this button.    * @param listener the action listener    */   public void removeActionListener(ActionListener listener) {       actionListener = AWTEventMulticaster.remove(actionListener, listener);   }     /**    * Paints the button and sends an action event to all listeners.    */   public void processMouseEvent(MouseEvent e) {       Graphics g;       switch(e.getID()) {          case MouseEvent.MOUSE_PRESSED:            // render myself inverted....            pressed = true;		    // Repaint might flicker a bit. To avoid this, you can use	    // double buffering (see the Gauge example).	    repaint();            break;          case MouseEvent.MOUSE_RELEASED:            if(actionListener != null) {               actionListener.actionPerformed(new ActionEvent(                   this, ActionEvent.ACTION_PERFORMED, label));            }            // render myself normal again            if(pressed == true) {                pressed = false;	        // Repaint might flicker a bit. To avoid this, you can use	        // double buffering (see the Gauge example).		repaint();            }            break;          case MouseEvent.MOUSE_ENTERED:             break;          case MouseEvent.MOUSE_EXITED:            if(pressed == true) {                // Cancel! Don't send action event.                pressed = false;	        // Repaint might flicker a bit. To avoid this, you can use	        // double buffering (see the Gauge example).		repaint();                // Note: for a more complete button implementation,                // you wouldn't want to cancel at this point, but                // rather detect when the mouse re-entered, and                // re-highlight the button. There are a few state                // issues that that you need to handle, which we leave                // this an an excercise for the reader (I always                // wanted to say that!)            }            break;       }       super.processMouseEvent(e);   }}

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