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📄 roundbutton.java

📁 java语言规范
💻 JAVA
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/* * Copyright 2002 Sun Microsystems, Inc. All  Rights Reserved. *   * Redistribution and use in source and binary forms, with or  * without modification, are permitted provided that the following  * conditions are met: *  * -Redistributions of source code must retain the above copyright   *  notice, this list of conditions and the following disclaimer. *  * -Redistribution in binary form must reproduce the above copyright  *  notice, this list of conditions and the following disclaimer in  *  the documentation and/or other materials provided with the  *  distribution. *   * Neither the name of Sun Microsystems, Inc. or the names of  * contributors may be used to endorse or promote products derived  * from this software without specific prior written permission. *  * This software is provided "AS IS," without a warranty of any  * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND  * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,  * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY  * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY  * DAMAGES OR LIABILITIES  SUFFERED BY LICENSEE AS A RESULT OF OR  * RELATING TO USE, MODIFICATION OR DISTRIBUTION OF THE SOFTWARE OR  * ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE  * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT,  * SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER  * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF  * THE USE OF OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. *   * You acknowledge that Software is not designed, licensed or  * intended for use in the design, construction, operation or  * maintenance of any nuclear facility.  */package actual;import java.applet.*;import java.lang.*;import java.util.*;import java.awt.*;import java.awt.event.*;/** * RoundButton - a class that produces a lightweight button. * * Lightweight components can have "transparent" areas, meaning that * you can see the background of the container behind these areas. * */public class RoundButton extends Component {  ActionListener actionListener;     // Post action events to listeners  String label;                      // The Button's text  protected boolean pressed = false; // true if the button is detented.      /**   * Constructs a RoundButton with no label.   */  public RoundButton() {      this("");  }  /**   * Constructs a RoundButton with the specified label.   * @param label the label of the button   */  public RoundButton(String label) {      this.label = label;      enableEvents(AWTEvent.MOUSE_EVENT_MASK);  }  /**   * gets the label   * @see setLabel   */  public String getLabel() {      return label;  }    /**   * sets the label   * @see getLabel   */  public void setLabel(String label) {      this.label = label;      invalidate();      repaint();  }    /**   * paints the RoundButton   */  public void paint(Graphics g) {      int s = Math.min(getSize().width - 1, getSize().height - 1);            // paint the interior of the button      if(pressed) {	  g.setColor(getBackground().darker().darker());      } else {	  g.setColor(getBackground());      }      g.fillArc(0, 0, s, s, 0, 360);            // draw the perimeter of the button      g.setColor(getBackground().darker().darker().darker());      g.drawArc(0, 0, s, s, 0, 360);            // draw the label centered in the button      Font f = getFont();      if(f != null) {	  FontMetrics fm = getFontMetrics(getFont());	  g.setColor(getForeground());	  g.drawString(label,		       s/2 - fm.stringWidth(label)/2,		       s/2 + fm.getMaxDescent());      }  }    /**   * The preferred size of the button.    */  public Dimension getPreferredSize() {      Font f = getFont();      if(f != null) {	  FontMetrics fm = getFontMetrics(getFont());	  int max = Math.max(fm.stringWidth(label) + 40, fm.getHeight() + 40);	  return new Dimension(max, max);      } else {	  return new Dimension(100, 100);      }  }    /**   * The minimum size of the button.    */  public Dimension getMinimumSize() {      return new Dimension(100, 100);  }  /**   * Adds the specified action listener to receive action events   * from this button.   * @param listener the action listener   */   public void addActionListener(ActionListener listener) {       actionListener = AWTEventMulticaster.add(actionListener, listener);       enableEvents(AWTEvent.MOUSE_EVENT_MASK);   }    /**    * Removes the specified action listener so it no longer receives    * action events from this button.    * @param listener the action listener    */   public void removeActionListener(ActionListener listener) {       actionListener = AWTEventMulticaster.remove(actionListener, listener);   }  /**   * Determine if click was inside round button.   */   public boolean contains(int x, int y) {       int mx = getSize().width/2;       int my = getSize().height/2;       return (((mx-x)*(mx-x) + (my-y)*(my-y)) <= mx*mx);   }      /**    * Paints the button and distribute an action event to all listeners.    */   public void processMouseEvent(MouseEvent e) {       Graphics g;       switch(e.getID()) {          case MouseEvent.MOUSE_PRESSED:	    // render myself inverted....	    pressed = true;            // Repaint might flicker a bit. To avoid this, you can use            // double buffering (see the Gauge example).	    repaint(); 	    break;          case MouseEvent.MOUSE_RELEASED:	    if(actionListener != null) {	       actionListener.actionPerformed(new ActionEvent(		   this, ActionEvent.ACTION_PERFORMED, label));	    }	    // render myself normal again	    if(pressed == true) {		pressed = false;                // Repaint might flicker a bit. To avoid this, you can use                // double buffering (see the Gauge example).		repaint();	    }	    break;          case MouseEvent.MOUSE_ENTERED:	    break;          case MouseEvent.MOUSE_EXITED:	    if(pressed == true) {		// Cancel! Don't send action event.		pressed = false;                // Repaint might flicker a bit. To avoid this, you can use                // double buffering (see the Gauge example).		repaint();		// Note: for a more complete button implementation,		// you wouldn't want to cancel at this point, but		// rather detect when the mouse re-entered, and		// re-highlight the button. There are a few state		// issues that that you need to handle, which we leave		// this an an excercise for the reader (I always		// wanted to say that!)	    }	    break;       }       super.processMouseEvent(e);   }   }

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