📄 m_menu.c
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if (c < 0 || c >= HU_FONTSIZE) w += 4; else w += SHORT (hu_font[c]->width); } return w;}//// Find string height from hu_font chars//int M_StringHeight(char* string){ int i; int h; int height = SHORT(hu_font[0]->height); h = height; for (i = 0;i < strlen(string);i++) if (string[i] == '\n') h += height; return h;}//// Write a string using the hu_font//voidM_WriteText( int x, int y, char* string){ int w; char* ch; int c; int cx; int cy; ch = string; cx = x; cy = y; while(1) { c = *ch++; if (!c) break; if (c == '\n') { cx = x; cy += 12; continue; } c = toupper(c) - HU_FONTSTART; if (c < 0 || c>= HU_FONTSIZE) { cx += 4; continue; } w = SHORT (hu_font[c]->width); if (cx+w > SCREENWIDTH) break; V_DrawPatchDirect(cx, cy, 0, hu_font[c]); cx+=w; }}//// CONTROL PANEL////// M_Responder//boolean M_Responder (event_t* ev){ int ch; int i; static int joywait = 0; static int mousewait = 0; static int mousey = 0; static int lasty = 0; static int mousex = 0; static int lastx = 0; ch = -1; if (ev->type == ev_joystick && joywait < I_GetTime()) { if (ev->data3 == -1) { ch = KEY_UPARROW; joywait = I_GetTime() + 5; } else if (ev->data3 == 1) { ch = KEY_DOWNARROW; joywait = I_GetTime() + 5; } if (ev->data2 == -1) { ch = KEY_LEFTARROW; joywait = I_GetTime() + 2; } else if (ev->data2 == 1) { ch = KEY_RIGHTARROW; joywait = I_GetTime() + 2; } if (ev->data1&1) { ch = KEY_ENTER; joywait = I_GetTime() + 5; } if (ev->data1&2) { ch = KEY_BACKSPACE; joywait = I_GetTime() + 5; } } else { if (ev->type == ev_mouse && mousewait < I_GetTime()) { mousey += ev->data3; if (mousey < lasty-30) { ch = KEY_DOWNARROW; mousewait = I_GetTime() + 5; mousey = lasty -= 30; } else if (mousey > lasty+30) { ch = KEY_UPARROW; mousewait = I_GetTime() + 5; mousey = lasty += 30; } mousex += ev->data2; if (mousex < lastx-30) { ch = KEY_LEFTARROW; mousewait = I_GetTime() + 5; mousex = lastx -= 30; } else if (mousex > lastx+30) { ch = KEY_RIGHTARROW; mousewait = I_GetTime() + 5; mousex = lastx += 30; } if (ev->data1&1) { ch = KEY_ENTER; mousewait = I_GetTime() + 15; } if (ev->data1&2) { ch = KEY_BACKSPACE; mousewait = I_GetTime() + 15; } } else if (ev->type == ev_keydown) { ch = ev->data1; } } if (ch == -1) return false; // Save Game string input if (saveStringEnter) { switch(ch) { case KEY_BACKSPACE: if (saveCharIndex > 0) { saveCharIndex--; savegamestrings[saveSlot][saveCharIndex] = 0; } break; case KEY_ESCAPE: saveStringEnter = 0; strcpy(&savegamestrings[saveSlot][0],saveOldString); break; case KEY_ENTER: saveStringEnter = 0; if (savegamestrings[saveSlot][0]) M_DoSave(saveSlot); break; default: ch = toupper(ch); if (ch != 32) if (ch-HU_FONTSTART < 0 || ch-HU_FONTSTART >= HU_FONTSIZE) break; if (ch >= 32 && ch <= 127 && saveCharIndex < SAVESTRINGSIZE-1 && M_StringWidth(savegamestrings[saveSlot]) < (SAVESTRINGSIZE-2)*8) { savegamestrings[saveSlot][saveCharIndex++] = ch; savegamestrings[saveSlot][saveCharIndex] = 0; } break; } return true; } // Take care of any messages that need input if (messageToPrint) { if (messageNeedsInput == true && !(ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE)) return false; menuactive = messageLastMenuActive; messageToPrint = 0; if (messageRoutine) messageRoutine(ch); menuactive = false; S_StartSound(NULL,sfx_swtchx); return true; } if (devparm && ch == KEY_F1) { G_ScreenShot (); return true; } // F-Keys if (!menuactive) switch(ch) { case KEY_MINUS: // Screen size down if (automapactive || chat_on) return false; M_SizeDisplay(0); S_StartSound(NULL,sfx_stnmov); return true; case KEY_EQUALS: // Screen size up if (automapactive || chat_on) return false; M_SizeDisplay(1); S_StartSound(NULL,sfx_stnmov); return true; case KEY_F1: // Help key M_StartControlPanel (); if ( gamemode == retail ) currentMenu = &ReadDef2; else currentMenu = &ReadDef1; itemOn = 0; S_StartSound(NULL,sfx_swtchn); return true; case KEY_F2: // Save M_StartControlPanel(); S_StartSound(NULL,sfx_swtchn); M_SaveGame(0); return true; case KEY_F3: // Load M_StartControlPanel(); S_StartSound(NULL,sfx_swtchn); M_LoadGame(0); return true; case KEY_F4: // Sound Volume M_StartControlPanel (); currentMenu = &SoundDef; itemOn = sfx_vol; S_StartSound(NULL,sfx_swtchn); return true; case KEY_F5: // Detail toggle M_ChangeDetail(0); S_StartSound(NULL,sfx_swtchn); return true; case KEY_F6: // Quicksave S_StartSound(NULL,sfx_swtchn); M_QuickSave(); return true; case KEY_F7: // End game S_StartSound(NULL,sfx_swtchn); M_EndGame(0); return true; case KEY_F8: // Toggle messages M_ChangeMessages(0); S_StartSound(NULL,sfx_swtchn); return true; case KEY_F9: // Quickload S_StartSound(NULL,sfx_swtchn); M_QuickLoad(); return true; case KEY_F10: // Quit DOOM S_StartSound(NULL,sfx_swtchn); M_QuitDOOM(0); return true; case KEY_F11: // gamma toggle usegamma++; if (usegamma > 4) usegamma = 0; players[consoleplayer].message = gammamsg[usegamma]; I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE)); return true; } // Pop-up menu? if (!menuactive) { if (ch == KEY_ESCAPE) { M_StartControlPanel (); S_StartSound(NULL,sfx_swtchn); return true; } return false; } // Keys usable within menu switch (ch) { case KEY_DOWNARROW: do { if (itemOn+1 > currentMenu->numitems-1) itemOn = 0; else itemOn++; S_StartSound(NULL,sfx_pstop); } while(currentMenu->menuitems[itemOn].status==-1); return true; case KEY_UPARROW: do { if (!itemOn) itemOn = currentMenu->numitems-1; else itemOn--; S_StartSound(NULL,sfx_pstop); } while(currentMenu->menuitems[itemOn].status==-1); return true; case KEY_LEFTARROW: if (currentMenu->menuitems[itemOn].routine && currentMenu->menuitems[itemOn].status == 2) { S_StartSound(NULL,sfx_stnmov); currentMenu->menuitems[itemOn].routine(0); } return true; case KEY_RIGHTARROW: if (currentMenu->menuitems[itemOn].routine && currentMenu->menuitems[itemOn].status == 2) { S_StartSound(NULL,sfx_stnmov); currentMenu->menuitems[itemOn].routine(1); } return true; case KEY_ENTER: if (currentMenu->menuitems[itemOn].routine && currentMenu->menuitems[itemOn].status) { currentMenu->lastOn = itemOn; if (currentMenu->menuitems[itemOn].status == 2) { currentMenu->menuitems[itemOn].routine(1); // right arrow S_StartSound(NULL,sfx_stnmov); } else { currentMenu->menuitems[itemOn].routine(itemOn); S_StartSound(NULL,sfx_pistol); } } return true; case KEY_ESCAPE: currentMenu->lastOn = itemOn; M_ClearMenus (); S_StartSound(NULL,sfx_swtchx); return true; case KEY_BACKSPACE: currentMenu->lastOn = itemOn; if (currentMenu->prevMenu) { currentMenu = currentMenu->prevMenu; itemOn = currentMenu->lastOn; S_StartSound(NULL,sfx_swtchn); } return true; default: for (i = itemOn+1;i < currentMenu->numitems;i++) if (currentMenu->menuitems[i].alphaKey == ch) { itemOn = i; S_StartSound(NULL,sfx_pstop); return true; } for (i = 0;i <= itemOn;i++) if (currentMenu->menuitems[i].alphaKey == ch) { itemOn = i; S_StartSound(NULL,sfx_pstop); return true; } break; } return false;}//// M_StartControlPanel//void M_StartControlPanel (void){ // intro might call this repeatedly if (menuactive) return; menuactive = 1; currentMenu = &MainDef; // JDC itemOn = currentMenu->lastOn; // JDC}//// M_Drawer// Called after the view has been rendered,// but before it has been blitted.//void M_Drawer (void){ static short x; static short y; short i; short max; char string[40]; int start; inhelpscreens = false; // Horiz. & Vertically center string and print it. if (messageToPrint) { start = 0; y = 100 - M_StringHeight(messageString)/2; while(*(messageString+start)) { for (i = 0;i < strlen(messageString+start);i++) if (*(messageString+start+i) == '\n') { memset(string,0,40); strncpy(string,messageString+start,i); start += i+1; break; } if (i == strlen(messageString+start)) { strcpy(string,messageString+start); start += i; } x = 160 - M_StringWidth(string)/2; M_WriteText(x,y,string); y += SHORT(hu_font[0]->height); } return; } if (!menuactive) return; if (currentMenu->routine) currentMenu->routine(); // call Draw routine // DRAW MENU x = currentMenu->x; y = currentMenu->y; max = currentMenu->numitems; for (i=0;i<max;i++) { if (currentMenu->menuitems[i].name[0]) V_DrawPatchDirect (x,y,0, W_CacheLumpName(currentMenu->menuitems[i].name ,PU_CACHE)); y += LINEHEIGHT; } // DRAW SKULL V_DrawPatchDirect(x + SKULLXOFF,currentMenu->y - 5 + itemOn*LINEHEIGHT, 0, W_CacheLumpName(skullName[whichSkull],PU_CACHE));}//// M_ClearMenus//void M_ClearMenus (void){ menuactive = 0; // if (!netgame && usergame && paused) // sendpause = true;}//// M_SetupNextMenu//void M_SetupNextMenu(menu_t *menudef){ currentMenu = menudef; itemOn = currentMenu->lastOn;}//// M_Ticker//void M_Ticker (void){ if (--skullAnimCounter <= 0) { whichSkull ^= 1; skullAnimCounter = 8; }}//// M_Init//void M_Init (void){ currentMenu = &MainDef; menuactive = 0; itemOn = currentMenu->lastOn; whichSkull = 0; skullAnimCounter = 10; screenSize = screenblocks - 3; messageToPrint = 0; messageString = NULL; messageLastMenuActive = menuactive; quickSaveSlot = -1; // Here we could catch other version dependencies, // like HELP1/2, and four episodes. switch ( gamemode ) { case commercial: // This is used because DOOM 2 had only one HELP // page. I use CREDIT as second page now, but // kept this hack for educational purposes. MainMenu[readthis] = MainMenu[quitdoom]; MainDef.numitems--; MainDef.y += 8; NewDef.prevMenu = &MainDef; ReadDef1.routine = M_DrawReadThis1; ReadDef1.x = 330; ReadDef1.y = 165; ReadMenu1[0].routine = M_FinishReadThis; break; case shareware: // Episode 2 and 3 are handled, // branching to an ad screen. case registered: // We need to remove the fourth episode. EpiDef.numitems--; break; case retail: // We are fine. default: break; } }
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