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📄 info.c

📁 Nxdoom真的满好用的
💻 C
📖 第 1 页 / 共 5 页
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    {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0},	// S_PMAP3    {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0},	// S_PMAP4    {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0},	// S_PMAP5    {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0},	// S_PMAP6    {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0},	// S_PVIS    {SPR_PVIS,1,6,{NULL},S_PVIS,0,0},	// S_PVIS2    {SPR_CLIP,0,-1,{NULL},S_NULL,0,0},	// S_CLIP    {SPR_AMMO,0,-1,{NULL},S_NULL,0,0},	// S_AMMO    {SPR_ROCK,0,-1,{NULL},S_NULL,0,0},	// S_ROCK    {SPR_BROK,0,-1,{NULL},S_NULL,0,0},	// S_BROK    {SPR_CELL,0,-1,{NULL},S_NULL,0,0},	// S_CELL    {SPR_CELP,0,-1,{NULL},S_NULL,0,0},	// S_CELP    {SPR_SHEL,0,-1,{NULL},S_NULL,0,0},	// S_SHEL    {SPR_SBOX,0,-1,{NULL},S_NULL,0,0},	// S_SBOX    {SPR_BPAK,0,-1,{NULL},S_NULL,0,0},	// S_BPAK    {SPR_BFUG,0,-1,{NULL},S_NULL,0,0},	// S_BFUG    {SPR_MGUN,0,-1,{NULL},S_NULL,0,0},	// S_MGUN    {SPR_CSAW,0,-1,{NULL},S_NULL,0,0},	// S_CSAW    {SPR_LAUN,0,-1,{NULL},S_NULL,0,0},	// S_LAUN    {SPR_PLAS,0,-1,{NULL},S_NULL,0,0},	// S_PLAS    {SPR_SHOT,0,-1,{NULL},S_NULL,0,0},	// S_SHOT    {SPR_SGN2,0,-1,{NULL},S_NULL,0,0},	// S_SHOT2    {SPR_COLU,32768,-1,{NULL},S_NULL,0,0},	// S_COLU    {SPR_SMT2,0,-1,{NULL},S_NULL,0,0},	// S_STALAG    {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0},	// S_BLOODYTWITCH    {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0},	// S_BLOODYTWITCH2    {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0},	// S_BLOODYTWITCH3    {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0},	// S_BLOODYTWITCH4    {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},	// S_DEADTORSO    {SPR_PLAY,18,-1,{NULL},S_NULL,0,0},	// S_DEADBOTTOM    {SPR_POL2,0,-1,{NULL},S_NULL,0,0},	// S_HEADSONSTICK    {SPR_POL5,0,-1,{NULL},S_NULL,0,0},	// S_GIBS    {SPR_POL4,0,-1,{NULL},S_NULL,0,0},	// S_HEADONASTICK    {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0},	// S_HEADCANDLES    {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0},	// S_HEADCANDLES2    {SPR_POL1,0,-1,{NULL},S_NULL,0,0},	// S_DEADSTICK    {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0},	// S_LIVESTICK    {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0},	// S_LIVESTICK2    {SPR_GOR2,0,-1,{NULL},S_NULL,0,0},	// S_MEAT2    {SPR_GOR3,0,-1,{NULL},S_NULL,0,0},	// S_MEAT3    {SPR_GOR4,0,-1,{NULL},S_NULL,0,0},	// S_MEAT4    {SPR_GOR5,0,-1,{NULL},S_NULL,0,0},	// S_MEAT5    {SPR_SMIT,0,-1,{NULL},S_NULL,0,0},	// S_STALAGTITE    {SPR_COL1,0,-1,{NULL},S_NULL,0,0},	// S_TALLGRNCOL    {SPR_COL2,0,-1,{NULL},S_NULL,0,0},	// S_SHRTGRNCOL    {SPR_COL3,0,-1,{NULL},S_NULL,0,0},	// S_TALLREDCOL    {SPR_COL4,0,-1,{NULL},S_NULL,0,0},	// S_SHRTREDCOL    {SPR_CAND,32768,-1,{NULL},S_NULL,0,0},	// S_CANDLESTIK    {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0},	// S_CANDELABRA    {SPR_COL6,0,-1,{NULL},S_NULL,0,0},	// S_SKULLCOL    {SPR_TRE1,0,-1,{NULL},S_NULL,0,0},	// S_TORCHTREE    {SPR_TRE2,0,-1,{NULL},S_NULL,0,0},	// S_BIGTREE    {SPR_ELEC,0,-1,{NULL},S_NULL,0,0},	// S_TECHPILLAR    {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0},	// S_EVILEYE    {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0},	// S_EVILEYE2    {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0},	// S_EVILEYE3    {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0},	// S_EVILEYE4    {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0},	// S_FLOATSKULL    {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0},	// S_FLOATSKULL2    {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0},	// S_FLOATSKULL3    {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0},	// S_HEARTCOL    {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0},	// S_HEARTCOL2    {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0},	// S_BLUETORCH    {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0},	// S_BLUETORCH2    {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0},	// S_BLUETORCH3    {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0},	// S_BLUETORCH4    {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0},	// S_GREENTORCH    {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0},	// S_GREENTORCH2    {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0},	// S_GREENTORCH3    {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0},	// S_GREENTORCH4    {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0},	// S_REDTORCH    {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0},	// S_REDTORCH2    {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0},	// S_REDTORCH3    {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0},	// S_REDTORCH4    {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0},	// S_BTORCHSHRT    {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0},	// S_BTORCHSHRT2    {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0},	// S_BTORCHSHRT3    {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0},	// S_BTORCHSHRT4    {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0},	// S_GTORCHSHRT    {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0},	// S_GTORCHSHRT2    {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0},	// S_GTORCHSHRT3    {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0},	// S_GTORCHSHRT4    {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0},	// S_RTORCHSHRT    {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0},	// S_RTORCHSHRT2    {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0},	// S_RTORCHSHRT3    {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0},	// S_RTORCHSHRT4    {SPR_HDB1,0,-1,{NULL},S_NULL,0,0},	// S_HANGNOGUTS    {SPR_HDB2,0,-1,{NULL},S_NULL,0,0},	// S_HANGBNOBRAIN    {SPR_HDB3,0,-1,{NULL},S_NULL,0,0},	// S_HANGTLOOKDN    {SPR_HDB4,0,-1,{NULL},S_NULL,0,0},	// S_HANGTSKULL    {SPR_HDB5,0,-1,{NULL},S_NULL,0,0},	// S_HANGTLOOKUP    {SPR_HDB6,0,-1,{NULL},S_NULL,0,0},	// S_HANGTNOBRAIN    {SPR_POB1,0,-1,{NULL},S_NULL,0,0},	// S_COLONGIBS    {SPR_POB2,0,-1,{NULL},S_NULL,0,0},	// S_SMALLPOOL    {SPR_BRS1,0,-1,{NULL},S_NULL,0,0},		// S_BRAINSTEM    {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0},	// S_TECHLAMP    {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0},	// S_TECHLAMP2    {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0},	// S_TECHLAMP3    {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0},	// S_TECHLAMP4    {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0},	// S_TECH2LAMP    {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0},	// S_TECH2LAMP2    {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0},	// S_TECH2LAMP3    {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0}	// S_TECH2LAMP4};mobjinfo_t mobjinfo[NUMMOBJTYPES] = {    {		// MT_PLAYER	-1,		// doomednum	S_PLAY,		// spawnstate	100,		// spawnhealth	S_PLAY_RUN1,		// seestate	sfx_None,		// seesound	0,		// reactiontime	sfx_None,		// attacksound	S_PLAY_PAIN,		// painstate	255,		// painchance	sfx_plpain,		// painsound	S_NULL,		// meleestate	S_PLAY_ATK1,		// missilestate	S_PLAY_DIE1,		// deathstate	S_PLAY_XDIE1,		// xdeathstate	sfx_pldeth,		// deathsound	0,		// speed	16*FRACUNIT,		// radius	56*FRACUNIT,		// height	100,		// mass	0,		// damage	sfx_None,		// activesound	MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		// flags	S_NULL		// raisestate    },    {		// MT_POSSESSED	3004,		// doomednum	S_POSS_STND,		// spawnstate	20,		// spawnhealth	S_POSS_RUN1,		// seestate	sfx_posit1,		// seesound	8,		// reactiontime	sfx_pistol,		// attacksound	S_POSS_PAIN,		// painstate	200,		// painchance	sfx_popain,		// painsound	0,		// meleestate	S_POSS_ATK1,		// missilestate	S_POSS_DIE1,		// deathstate	S_POSS_XDIE1,		// xdeathstate	sfx_podth1,		// deathsound	8,		// speed	20*FRACUNIT,		// radius	56*FRACUNIT,		// height	100,		// mass	0,		// damage	sfx_posact,		// activesound	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags	S_POSS_RAISE1		// raisestate    },    {		// MT_SHOTGUY	9,		// doomednum	S_SPOS_STND,		// spawnstate	30,		// spawnhealth	S_SPOS_RUN1,		// seestate	sfx_posit2,		// seesound	8,		// reactiontime	0,		// attacksound	S_SPOS_PAIN,		// painstate	170,		// painchance	sfx_popain,		// painsound	0,		// meleestate	S_SPOS_ATK1,		// missilestate	S_SPOS_DIE1,		// deathstate	S_SPOS_XDIE1,		// xdeathstate	sfx_podth2,		// deathsound	8,		// speed	20*FRACUNIT,		// radius	56*FRACUNIT,		// height	100,		// mass	0,		// damage	sfx_posact,		// activesound	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags	S_SPOS_RAISE1		// raisestate    },    {		// MT_VILE	64,		// doomednum	S_VILE_STND,		// spawnstate	700,		// spawnhealth	S_VILE_RUN1,		// seestate	sfx_vilsit,		// seesound	8,		// reactiontime	0,		// attacksound	S_VILE_PAIN,		// painstate	10,		// painchance	sfx_vipain,		// painsound	0,		// meleestate	S_VILE_ATK1,		// missilestate	S_VILE_DIE1,		// deathstate	S_NULL,		// xdeathstate	sfx_vildth,		// deathsound	15,		// speed	20*FRACUNIT,		// radius	56*FRACUNIT,		// height	500,		// mass	0,		// damage	sfx_vilact,		// activesound	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags	S_NULL		// raisestate    },    {		// MT_FIRE	-1,		// doomednum	S_FIRE1,		// spawnstate	1000,		// spawnhealth	S_NULL,		// seestate	sfx_None,		// seesound	8,		// reactiontime	sfx_None,		// attacksound	S_NULL,		// painstate	0,		// painchance	sfx_None,		// painsound	S_NULL,		// meleestate	S_NULL,		// missilestate	S_NULL,		// deathstate	S_NULL,		// xdeathstate	sfx_None,		// deathsound	0,		// speed	20*FRACUNIT,		// radius	16*FRACUNIT,		// height	100,		// mass	0,		// damage	sfx_None,		// activesound	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags	S_NULL		// raisestate    },    {		// MT_UNDEAD	66,		// doomednum	S_SKEL_STND,		// spawnstate	300,		// spawnhealth	S_SKEL_RUN1,		// seestate	sfx_skesit,		// seesound	8,		// reactiontime	0,		// attacksound	S_SKEL_PAIN,		// painstate	100,		// 

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