📄 d_event.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_event.h,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION://// //-----------------------------------------------------------------------------#ifndef __D_EVENT__#define __D_EVENT__#include "doomtype.h"//// Event handling.//// Input event types.typedef enum{ ev_keydown, ev_keyup, ev_mouse, ev_joystick} evtype_t;// Event structure.typedef struct{ evtype_t type; int data1; // keys / mouse/joystick buttons int data2; // mouse/joystick x move int data3; // mouse/joystick y move} event_t; typedef enum{ ga_nothing, ga_loadlevel, ga_newgame, ga_loadgame, ga_savegame, ga_playdemo, ga_completed, ga_victory, ga_worlddone, ga_screenshot} gameaction_t;//// Button/action code definitions.//typedef enum{ // Press "Fire". BT_ATTACK = 1, // Use button, to open doors, activate switches. BT_USE = 2, // Flag: game events, not really buttons. BT_SPECIAL = 128, BT_SPECIALMASK = 3, // Flag, weapon change pending. // If true, the next 3 bits hold weapon num. BT_CHANGE = 4, // The 3bit weapon mask and shift, convenience. BT_WEAPONMASK = (8+16+32), BT_WEAPONSHIFT = 3, // Pause the game. BTS_PAUSE = 1, // Save the game at each console. BTS_SAVEGAME = 2, // Savegame slot numbers // occupy the second byte of buttons. BTS_SAVEMASK = (4+8+16), BTS_SAVESHIFT = 2, } buttoncode_t;//// GLOBAL VARIABLES//#define MAXEVENTS 64extern event_t events[MAXEVENTS];extern int eventhead;extern int eventtail;extern gameaction_t gameaction;#endif//-----------------------------------------------------------------------------//// $Log: d_event.h,v $// Revision 1.2 2003/09/08 22:34:27 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:12 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:51 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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