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📄 d_event.h

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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_event.h,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:////    //-----------------------------------------------------------------------------#ifndef __D_EVENT__#define __D_EVENT__#include "doomtype.h"//// Event handling.//// Input event types.typedef enum{    ev_keydown,    ev_keyup,    ev_mouse,    ev_joystick} evtype_t;// Event structure.typedef struct{    evtype_t	type;    int		data1;		// keys / mouse/joystick buttons    int		data2;		// mouse/joystick x move    int		data3;		// mouse/joystick y move} event_t; typedef enum{    ga_nothing,    ga_loadlevel,    ga_newgame,    ga_loadgame,    ga_savegame,    ga_playdemo,    ga_completed,    ga_victory,    ga_worlddone,    ga_screenshot} gameaction_t;//// Button/action code definitions.//typedef enum{    // Press "Fire".    BT_ATTACK		= 1,    // Use button, to open doors, activate switches.    BT_USE		= 2,    // Flag: game events, not really buttons.    BT_SPECIAL		= 128,    BT_SPECIALMASK	= 3,        // Flag, weapon change pending.    // If true, the next 3 bits hold weapon num.    BT_CHANGE		= 4,    // The 3bit weapon mask and shift, convenience.    BT_WEAPONMASK	= (8+16+32),    BT_WEAPONSHIFT	= 3,    // Pause the game.    BTS_PAUSE		= 1,    // Save the game at each console.    BTS_SAVEGAME	= 2,    // Savegame slot numbers    //  occupy the second byte of buttons.        BTS_SAVEMASK	= (4+8+16),    BTS_SAVESHIFT 	= 2,  } buttoncode_t;//// GLOBAL VARIABLES//#define MAXEVENTS		64extern  event_t		events[MAXEVENTS];extern  int             eventhead;extern	int		eventtail;extern  gameaction_t    gameaction;#endif//-----------------------------------------------------------------------------//// $Log: d_event.h,v $// Revision 1.2  2003/09/08 22:34:27  jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1  2003/09/04 21:08:12  jasonk// Initial import//// Revision 1.1  2000/12/08 21:07:51  jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------

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