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📄 s_sound.h

📁 Nxdoom真的满好用的
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: s_sound.h,v 1.2 2003/09/08 22:34:31 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION://	The not so system specific sound interface.////-----------------------------------------------------------------------------#ifndef __S_SOUND__#define __S_SOUND__#ifdef __GNUG__#pragma interface#endif//// Initializes sound stuff, including volume// Sets channels, SFX and music volume,//  allocates channel buffer, sets S_sfx lookup.//voidS_Init( int		sfxVolume,  int		musicVolume );//// Per level startup code.// Kills playing sounds at start of level,//  determines music if any, changes music.//void S_Start(void);//// Start sound for thing at <origin>//  using <sound_id> from sounds.h//voidS_StartSound( void*		origin,  int		sound_id );// Will start a sound at a given volume.voidS_StartSoundAtVolume( void*		origin,  int		sound_id,  int		volume );// Stop sound for thing at <origin>void S_StopSound(void* origin);// Start music using <music_id> from sounds.hvoid S_StartMusic(int music_id);// Start music using <music_id> from sounds.h,//  and set whether loopingvoidS_ChangeMusic( int		music_id,  int		looping );// Stops the music fer sure.void S_StopMusic(void);// Stop and resume music, during game PAUSE.void S_PauseSound(void);void S_ResumeSound(void);//// Updates music & sounds//void S_UpdateSounds(void* listener);void S_SetMusicVolume(int volume);void S_SetSfxVolume(int volume);#endif//-----------------------------------------------------------------------------//// $Log: s_sound.h,v $// Revision 1.2  2003/09/08 22:34:31  jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1  2003/09/04 21:08:13  jasonk// Initial import//// Revision 1.1  2000/12/08 21:07:54  jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------

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