📄 i_sound.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: i_sound.h,v 1.2 2003/09/08 22:34:28 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.////// DESCRIPTION:// System interface, sound.////-----------------------------------------------------------------------------#ifndef __I_SOUND__#define __I_SOUND__#include "doomdef.h"#include "doomstat.h"#include "sounds.h"// Init at program start...void I_InitSound();// ... shut down and relase at program termination.void I_ShutdownSound(void);//// SFX I/O//// Initialize channels?void I_SetChannels();// Get raw data lump index for sound descriptor.int I_GetSfxLumpNum (sfxinfo_t* sfxinfo );// Starts a sound in a particular sound channel.intI_StartSound( int id, int vol, int sep, int pitch, int priority );// Stops a sound channel.void I_StopSound(int handle);// Called by S_*() functions// to see if a channel is still playing.// Returns 0 if no longer playing, 1 if playing.int I_SoundIsPlaying(int handle);// Updates the volume, separation,// and pitch of a sound channel.voidI_UpdateSoundParams( int handle, int vol, int sep, int pitch );//// MUSIC I/O//void I_InitMusic(void);void I_ShutdownMusic(void);// Volume.void I_SetMusicVolume(int volume);// PAUSE game handling.void I_PauseSong(int handle);void I_ResumeSong(int handle);// Registers a song handle to song data.int I_RegisterSong(void *data);// Called by anything that wishes to start music.// plays a song, and when the song is done,// starts playing it again in an endless loop.// Horrible thing to do, considering.voidI_PlaySong( int handle, int looping );// Stops a song over 3 seconds.void I_StopSong(int handle);// See above (register), then think backwardsvoid I_UnRegisterSong(int handle);#endif//-----------------------------------------------------------------------------//// $Log: i_sound.h,v $// Revision 1.2 2003/09/08 22:34:28 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:12 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:53 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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