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📄 r_draw.h

📁 Nxdoom真的满好用的
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: r_draw.h,v 1.2 2003/09/08 22:34:31 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION://	System specific interface stuff.////-----------------------------------------------------------------------------#ifndef __R_DRAW__#define __R_DRAW__#ifdef __GNUG__#pragma interface#endifextern lighttable_t*	dc_colormap;extern int		dc_x;extern int		dc_yl;extern int		dc_yh;extern fixed_t		dc_iscale;extern fixed_t		dc_texturemid;// first pixel in a columnextern byte*		dc_source;		// The span blitting interface.// Hook in assembler or system specific BLT//  here.void 	R_DrawColumn (void);void 	R_DrawColumnLow (void);// The Spectre/Invisibility effect.void 	R_DrawFuzzColumn (void);void 	R_DrawFuzzColumnLow (void);// Draw with color translation tables,//  for player sprite rendering,//  Green/Red/Blue/Indigo shirts.void	R_DrawTranslatedColumn (void);void	R_DrawTranslatedColumnLow (void);voidR_VideoErase( unsigned	ofs,  int		count );extern int		ds_y;extern int		ds_x1;extern int		ds_x2;extern lighttable_t*	ds_colormap;extern fixed_t		ds_xfrac;extern fixed_t		ds_yfrac;extern fixed_t		ds_xstep;extern fixed_t		ds_ystep;// start of a 64*64 tile imageextern byte*		ds_source;		extern byte*		translationtables;extern byte*		dc_translation;// Span blitting for rows, floor/ceiling.// No Sepctre effect needed.void 	R_DrawSpan (void);// Low resolution mode, 160x200?void 	R_DrawSpanLow (void);voidR_InitBuffer( int		width,  int		height );// Initialize color translation tables,//  for player rendering etc.void	R_InitTranslationTables (void);// Rendering function.void R_FillBackScreen (void);// If the view size is not full screen, draws a border around it.void R_DrawViewBorder (void);#endif//-----------------------------------------------------------------------------//// $Log: r_draw.h,v $// Revision 1.2  2003/09/08 22:34:31  jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1  2003/09/04 21:08:13  jasonk// Initial import//// Revision 1.1  2000/12/08 21:07:54  jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------

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