📄 clientdlg.h
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// ClientDlg.h : header file
//
#if !defined(AFX_CLIENTDLG_H__0D48D8CB_BDDF_4066_946F_DC9586497BF0__INCLUDED_)
#define AFX_CLIENTDLG_H__0D48D8CB_BDDF_4066_946F_DC9586497BF0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ClientSocket.h"
/////////////////////////////////////////////////////////////////////////////
// CClientDlg dialog
class CClientDlg : public CDialog
{
// Construction
public:
CClientDlg(CWnd* pParent = NULL); // standard constructor
void AddMsg(char* buffer,int nLen);//添加接受到的信息到文本框
// Dialog Data
//{{AFX_DATA(CClientDlg)
enum { IDD = IDD_CLIENT_DIALOG };
CString m_strIP;
int m_nPort;
//}}AFX_DATA
public:
// CClientSocket m_ClientSocket;
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CClientDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnConnbutton();
afx_msg void OnSendbutton();
virtual void OnOK();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTDLG_H__0D48D8CB_BDDF_4066_946F_DC9586497BF0__INCLUDED_)
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