📄 serversocket.h
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#if !defined(AFX_SERVERSOCKET_H__FFC3D654_FB30_4F12_BF09_8D02903AE419__INCLUDED_)
#define AFX_SERVERSOCKET_H__FFC3D654_FB30_4F12_BF09_8D02903AE419__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ServerSocket.h : header file
//
#define WM_UPDATEMSG WM_USER+100
/////////////////////////////////////////////////////////////////////////////
// CServerSocket command target
class CServerSocket : public CSocket
{
// Attributes
public:
CWnd* m_pParentWnd;//定义一个父窗口指针用来接受Socket发送的消息
// Operations
public:
CServerSocket();
virtual ~CServerSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CServerSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERSOCKET_H__FFC3D654_FB30_4F12_BF09_8D02903AE419__INCLUDED_)
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