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📄 3d矩阵转换.txt

📁 3D矩阵转换并显示转换的3D点
💻 TXT
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class Matrix3D {  
    float xx, xy, xz, xo;  
    float yx, yy, yz, yo;  
    float zx, zy, zz, zo;  
    static final double pi = 3.14159265;  
    /** Create a new unit matrix */  
    Matrix3D () {  
xx = 1.0f;  
yy = 1.0f;  
zz = 1.0f;  
    }  
    /** Scale by f in all dimensions */  
    void scale(float f) {  
xx *= f;  
xy *= f;  
xz *= f;  
xo *= f;  
yx *= f;  
yy *= f;  
yz *= f;  
yo *= f;  
zx *= f;  
zy *= f;  
zz *= f;  
zo *= f;  
    }  
    /** Scale along each axis independently */  
    void scale(float xf, float yf, float zf) {  
xx *= xf;  
xy *= xf;  
xz *= xf;  
xo *= xf;  
yx *= yf;  
yy *= yf;  
yz *= yf;  
yo *= yf;  
zx *= zf;  
zy *= zf;  
zz *= zf;  
zo *= zf;  
    }  
    /** Translate the origin */  
    void translate(float x, float y, float z) {  
xo += x;  
yo += y;  
zo += z;  
    }  
    /** rotate theta degrees about the y axis */  
    void yrot(double theta) {  
theta *= (pi / 180);  
double ct = Math.cos(theta);  
double st = Math.sin(theta);  
 
float Nxx = (float) (xx * ct + zx * st);  
float Nxy = (float) (xy * ct + zy * st);  
float Nxz = (float) (xz * ct + zz * st);  
float Nxo = (float) (xo * ct + zo * st);  
 
float Nzx = (float) (zx * ct - xx * st);  
float Nzy = (float) (zy * ct - xy * st);  
float Nzz = (float) (zz * ct - xz * st);  
float Nzo = (float) (zo * ct - xo * st);  
 
xo = Nxo;  
xx = Nxx;  
xy = Nxy;  
xz = Nxz;  
zo = Nzo;  
zx = Nzx;  
zy = Nzy;  
zz = Nzz;  
    }  
    /** rotate theta degrees about the x axis */  
    void xrot(double theta) {  
theta *= (pi / 180);  
double ct = Math.cos(theta);  
double st = Math.sin(theta);  
 
float Nyx = (float) (yx * ct + zx * st);  
float Nyy = (float) (yy * ct + zy * st);  
float Nyz = (float) (yz * ct + zz * st);  
float Nyo = (float) (yo * ct + zo * st);  
 
float Nzx = (float) (zx * ct - yx * st);  
float Nzy = (float) (zy * ct - yy * st);  
float Nzz = (float) (zz * ct - yz * st);  
float Nzo = (float) (zo * ct - yo * st);  
 
yo = Nyo;  
yx = Nyx;  
yy = Nyy;  
yz = Nyz;  
zo = Nzo;  
zx = Nzx;  
zy = Nzy;  
zz = Nzz;  
    }  
    /** rotate theta degrees about the z axis */  
    void zrot(double theta) {  
theta *= (pi / 180);  
double ct = Math.cos(theta);  
double st = Math.sin(theta);  
 
float Nyx = (float) (yx * ct + xx * st);  
float Nyy = (float) (yy * ct + xy * st);  
float Nyz = (float) (yz * ct + xz * st);  
float Nyo = (float) (yo * ct + xo * st);  
 
float Nxx = (float) (xx * ct - yx * st);  
float Nxy = (float) (xy * ct - yy * st);  
float Nxz = (float) (xz * ct - yz * st);  
float Nxo = (float) (xo * ct - yo * st);  
 
yo = Nyo;  
yx = Nyx;  
yy = Nyy;  
yz = Nyz;  
xo = Nxo;  
xx = Nxx;  
xy = Nxy;  
xz = Nxz;  
    }  
    /** Multiply this matrix by a second: M = M*R */  
    void mult(Matrix3D rhs) {  
float lxx = xx * rhs.xx + yx * rhs.xy + zx * rhs.xz;  
float lxy = xy * rhs.xx + yy * rhs.xy + zy * rhs.xz;  
float lxz = xz * rhs.xx + yz * rhs.xy + zz * rhs.xz;  
float lxo = xo * rhs.xx + yo * rhs.xy + zo * rhs.xz + rhs.xo;  
 
float lyx = xx * rhs.yx + yx * rhs.yy + zx * rhs.yz;  
float lyy = xy * rhs.yx + yy * rhs.yy + zy * rhs.yz;  
float lyz = xz * rhs.yx + yz * rhs.yy + zz * rhs.yz;  
float lyo = xo * rhs.yx + yo * rhs.yy + zo * rhs.yz + rhs.yo;  
 
float lzx = xx * rhs.zx + yx * rhs.zy + zx * rhs.zz;  
float lzy = xy * rhs.zx + yy * rhs.zy + zy * rhs.zz;  
float lzz = xz * rhs.zx + yz * rhs.zy + zz * rhs.zz;  
float lzo = xo * rhs.zx + yo * rhs.zy + zo * rhs.zz + rhs.zo;  
 
xx = lxx;  
xy = lxy;  
xz = lxz;  
xo = lxo;  
 
yx = lyx;  
yy = lyy;  
yz = lyz;  
yo = lyo;  
 
zx = lzx;  
zy = lzy;  
zz = lzz;  
zo = lzo;  
    }  
 
    /** Reinitialize to the unit matrix */  
    void unit() {  
xo = 0;  
xx = 1;  
xy = 0;  
xz = 0;  
yo = 0;  
yx = 0;  
yy = 1;  
yz = 0;  
zo = 0;  
zx = 0;  
zy = 0;  
zz = 1;  
    }  
    /** Transform nvert points from v into tv.  v contains the input  
        coordinates in floating point.  Three successive entries in  
the array constitute a point.  tv ends up holding the transformed  
points as integers; three successive entries per point */  
    void transform(float v[], int tv[], int nvert) {  
float lxx = xx, lxy = xy, lxz = xz, lxo = xo;  
float lyx = yx, lyy = yy, lyz = yz, lyo = yo;  
float lzx = zx, lzy = zy, lzz = zz, lzo = zo;  
for (int i = nvert * 3; (i -= 3) >= 0;) {  
    float x = v[i];  
    float y = v[i + 1];  
    float z = v[i + 2];  
    tv[i    ] = (int) (x * lxx + y * lxy + z * lxz + lxo);  
    tv[i + 1] = (int) (x * lyx + y * lyy + z * lyz + lyo);  
    tv[i + 2] = (int) ((x * lzx + y * lzy + z * lzz + lzo)*1000000.0f);  
}  
    }  
    public String toString() {  
return ("[" + xo + "," + xx + "," + xy + "," + xz + ";"  
+ yo + "," + yx + "," + yy + "," + yz + ";"  
+ zo + "," + zx + "," + zy + "," + zz + "]");  
    }  
}  
 

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