📄 standardlegend.java
字号:
*/
public boolean getOutlineShapes() {
return this.outlineShapes;
}
/**
* Sets the flag that controls whether or not outlines are drawn around shapes.
*
* @param flag The flag.
*/
public void setOutlineShapes(boolean flag) {
this.outlineShapes = flag;
notifyListeners(new LegendChangeEvent(this));
}
/**
* Returns the stroke used to outline shapes.
*
* @return the stroke.
*/
public Stroke getShapeOutlineStroke() {
return this.shapeOutlineStroke;
}
/**
* Sets the stroke used to outline shapes.
* <P>
* Registered listeners are notified of the change.
*
* @param stroke the stroke.
*/
public void setShapeOutlineStroke(Stroke stroke) {
this.shapeOutlineStroke = stroke;
notifyListeners(new LegendChangeEvent(this));
}
/**
* Returns the paint used to outline shapes.
*
* @return the paint.
*/
public Paint getShapeOutlinePaint() {
return this.shapeOutlinePaint;
}
/**
* Sets the paint used to outline shapes.
* <P>
* Registered listeners are notified of the change.
*
* @param paint the paint.
*/
public void setShapeOutlinePaint(Paint paint) {
this.shapeOutlinePaint = paint;
notifyListeners(new LegendChangeEvent(this));
}
/**
* Sets a flag that controls whether or not the legend displays the series shapes.
*
* @param flag the new value of the flag.
*/
public void setDisplaySeriesShapes(boolean flag) {
this.displaySeriesShapes = flag;
notifyListeners(new LegendChangeEvent(this));
}
/**
* Draws the legend on a Java 2D graphics device (such as the screen or a printer).
*
* @param g2 the graphics device.
* @param available the area within which the legend, and afterwards the plot, should be
* drawn.
* @param info collects rendering info (optional).
*
* @return The area used by the legend.
*/
public Rectangle2D draw(Graphics2D g2, Rectangle2D available, ChartRenderingInfo info) {
return draw(g2, available,
(getAnchor() & HORIZONTAL) != 0, (getAnchor() & INVERTED) != 0,
info);
}
/**
* Draws the legend.
*
* @param g2 the graphics device.
* @param available the area available for drawing the chart.
* @param horizontal a flag indicating whether the legend items are laid out horizontally.
* @param inverted ???
* @param info collects rendering info (optional).
*
* @return the remaining available drawing area.
*/
protected Rectangle2D draw(Graphics2D g2, Rectangle2D available,
boolean horizontal, boolean inverted,
ChartRenderingInfo info) {
LegendItemCollection legendItems = getChart().getPlot().getLegendItems();
if ((legendItems != null) && (legendItems.getItemCount() > 0)) {
DrawableLegendItem legendTitle = null;
Rectangle2D legendArea = new Rectangle2D.Double();
double availableWidth = available.getWidth();
double availableHeight = available.getHeight();
// the translation point for the origin of the drawing system
Point2D translation = new Point2D.Double();
// Create buffer for individual rectangles within the legend
DrawableLegendItem[] items = new DrawableLegendItem[legendItems.getItemCount()];
// Compute individual rectangles in the legend, translation point as well
// as the bounding box for the legend.
if (horizontal) {
double xstart = available.getX() + getOuterGap().getLeftSpace(availableWidth);
double xlimit = available.getMaxX()
+ getOuterGap().getRightSpace(availableWidth) - 1;
double maxRowWidth = 0;
double xoffset = 0;
double rowHeight = 0;
double totalHeight = 0;
boolean startingNewRow = true;
if (title != null && !title.equals("")) {
g2.setFont(getTitleFont());
LegendItem titleItem = new LegendItem(title,
title,
null,
Color.black,
DEFAULT_OUTLINE_PAINT,
DEFAULT_OUTLINE_STROKE);
legendTitle = createDrawableLegendItem(g2, titleItem,
xoffset,
totalHeight);
rowHeight = Math.max(rowHeight, legendTitle.getHeight());
xoffset += legendTitle.getWidth();
}
g2.setFont(itemFont);
for (int i = 0; i < legendItems.getItemCount(); i++) {
items[i] = createDrawableLegendItem(g2, legendItems.get(i),
xoffset, totalHeight);
if ((!startingNewRow)
&& (items[i].getX() + items[i].getWidth() + xstart > xlimit)) {
maxRowWidth = Math.max(maxRowWidth, xoffset);
xoffset = 0;
totalHeight += rowHeight;
i--;
startingNewRow = true;
}
else {
rowHeight = Math.max(rowHeight, items[i].getHeight());
xoffset += items[i].getWidth();
startingNewRow = false;
}
}
maxRowWidth = Math.max(maxRowWidth, xoffset);
totalHeight += rowHeight;
// Create the bounding box
legendArea = new Rectangle2D.Double(0, 0, maxRowWidth, totalHeight);
// The yloc point is the variable part of the translation point
// for horizontal legends. xloc is constant.
double yloc = (inverted)
? available.getMaxY() - totalHeight
- getOuterGap().getBottomSpace(availableHeight)
: available.getY() + getOuterGap().getTopSpace(availableHeight);
double xloc = available.getX() + available.getWidth() / 2 - maxRowWidth / 2;
// Create the translation point
translation = new Point2D.Double(xloc, yloc);
}
else { // vertical...
double totalHeight = 0;
double maxWidth = 0;
if (title != null && !title.equals("")) {
g2.setFont(getTitleFont());
LegendItem titleItem = new LegendItem(title,
title,
null,
Color.black,
DEFAULT_OUTLINE_PAINT,
DEFAULT_OUTLINE_STROKE);
legendTitle = createDrawableLegendItem(g2, titleItem, 0, totalHeight);
totalHeight += legendTitle.getHeight();
maxWidth = Math.max(maxWidth, legendTitle.getWidth());
}
g2.setFont(itemFont);
for (int i = 0; i < items.length; i++) {
items[i] = createDrawableLegendItem(g2, legendItems.get(i), 0, totalHeight);
totalHeight += items[i].getHeight();
maxWidth = Math.max(maxWidth, items[i].getWidth());
}
// Create the bounding box
legendArea = new Rectangle2D.Float(0, 0, (float) maxWidth, (float) totalHeight);
// The xloc point is the variable part of the translation point
// for vertical legends. yloc is constant.
double xloc = (inverted)
? available.getMaxX() - maxWidth - getOuterGap().getRightSpace(availableWidth)
: available.getX() + getOuterGap().getLeftSpace(availableWidth);
double yloc = available.getY() + (available.getHeight() / 2) - (totalHeight / 2);
// Create the translation point
translation = new Point2D.Double(xloc, yloc);
}
// Move the origin of the drawing to the appropriate location
g2.translate(translation.getX(), translation.getY());
// Draw the legend's bounding box
g2.setPaint(backgroundPaint);
g2.fill(legendArea);
g2.setPaint(outlinePaint);
g2.setStroke(outlineStroke);
g2.draw(legendArea);
// draw legend title
if (legendTitle != null) {
// XXX dsm - make title bold?
g2.setPaint(legendTitle.getItem().getPaint());
g2.setPaint(this.itemPaint);
g2.setFont(getTitleFont());
g2.drawString(legendTitle.getItem().getLabel(),
(float) legendTitle.getLabelPosition().getX(),
(float) legendTitle.getLabelPosition().getY());
}
EntityCollection entities = null;
if (info != null) {
entities = info.getEntityCollection();
}
// Draw individual series elements
for (int i = 0; i < items.length; i++) {
g2.setPaint(items[i].getItem().getPaint());
Shape keyBox = items[i].getMarker();
g2.fill(keyBox);
if (getOutlineShapes()) {
g2.setPaint(this.shapeOutlinePaint);
g2.setStroke(this.shapeOutlineStroke);
g2.draw(keyBox);
}
g2.setPaint(this.itemPaint);
g2.setFont(this.itemFont);
//g2.drawString(items[i].getItem().getLabel(),
// (float) items[i].getLabelPosition().getX(),
// (float) items[i].getLabelPosition().getY());
RefineryUtilities.drawAlignedString(items[i].getItem().getLabel(), g2,
(float) items[i].getLabelPosition().getX(),
(float) items[i].getLabelPosition().getY(),
TextAnchor.CENTER_LEFT);
if (entities != null) {
Rectangle2D area = new Rectangle2D.Double(translation.getX() + items[i].getX(),
translation.getY() + items[i].getY(),
items[i].getWidth(),
items[i].getHeight());
LegendItemEntity entity = new LegendItemEntity(area);
entity.setSeriesIndex(i);
entities.addEntity(entity);
}
}
// translate the origin back to what it was prior to drawing the legend
g2.translate(-translation.getX(), -translation.getY());
if (horizontal) {
// The remaining drawing area bounding box will have the same
// x origin, width and height independent of the anchor's
// location. The variable is the y coordinate. If the anchor is
// SOUTH, the y coordinate is simply the original y coordinate
// of the available area. If it is NORTH, we adjust original y
// by the total height of the legend and the initial gap.
double yy = available.getY();
double yloc = (inverted) ? yy
: yy + legendArea.getHeight()
+ getOuterGap().getBottomSpace(availableHeight);
// return the remaining available drawing area
return new Rectangle2D.Double(available.getX(), yloc, availableWidth,
availableHeight - legendArea.getHeight()
- getOuterGap().getTopSpace(availableHeight)
- getOuterGap().getBottomSpace(availableHeight));
}
else {
// The remaining drawing area bounding box will have the same
// y origin, width and height independent of the anchor's
// location. The variable is the x coordinate. If the anchor is
// EAST, the x coordinate is simply the original x coordinate
// of the available area. If it is WEST, we adjust original x
// by the total width of the legend and the initial gap.
double xloc = (inverted) ? available.getX()
: available.getX()
+ legendArea.getWidth()
+ getOuterGap().getLeftSpace(availableWidth)
+ getOuterGap().getRightSpace(availableWidth);
// return the remaining available drawing area
return new Rectangle2D.Double(xloc, available.getY(),
availableWidth - legendArea.getWidth()
- getOuterGap().getLeftSpace(availableWidth)
- getOuterGap().getRightSpace(availableWidth),
availableHeight);
}
}
else {
return available;
}
}
/**
* Returns a rectangle surrounding a individual entry in the legend.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -