📄 need.h
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#include <iostream.h>
#include <dos.h>
#include <conio.h>
#include <graphics.h>
#include <alloc.h>
#include <stdlib.h>
#include <mouse.h>
int mx,my,mb;
/***************************************************************************/
void inig(int bkcolor)
{
int gd=DETECT,gm;
registerbgidriver(EGAVGA_driver);
initgraph(&gd,&gm,"d:\\tc3\\bgi");
setfillstyle(SOLID_FILL,bkcolor);
bar(0,0,640,480);
//init_Mouse(MOUSE_RESET,&mx,&my,&mb);
//init_Mouse(MOUSE_SHOW,&mx,&my,&mb);
}
/***************************************************************************/
class Gbutton
{
public:
Gbutton();
void setposition(int,int);
void settitle();
private:
int bx,by,bl,bh;
void *butbuf;
void *bacbuf;
};
//-------------------------------------------------------------------------
Gbutton::Gbutton()
{
bx=getx(); by=gety(); bl=45; bh=20;
butbuf = farmalloc(imagesize(bx,by,bx+bl,by+bh));
bacbuf = farmalloc(imagesize(bx,by,bx+bl,by+bh));
init_Mouse(MOUSE_HIDE,&mx,&my,&mb);
getimage(bx,by,bx+bl,by+bh,bacbuf);
setfillstyle(SOLID_FILL,LIGHTGRAY);
bar(bx,by,bx+bl,by+bh);
setcolor(WHITE); line(bx,by,bx+bl,by); line(bx,by,bx,by+bh);
line(bx+1,by+1,bx+bl-1,by+1);
line(bx+1,by+1,bx+1,by+bh-1);
setcolor(DARKGRAY);
line(bx+1,by+bh-1,bx+bl-1,by+bh-1); line(bx+bl-1,by+1,bx+bl-1,by+bh-1);
setcolor(BLACK); line(bx,by+bh,bx+bl,by+bh); line(bx+bl,by,bx+bl,by+bh);
getimage(bx,by,bx+bl,by+bh,butbuf);
init_Mouse(MOUSE_SHOW,&mx,&my,&mb);
moveto(bx+bl+1,by);
}
//------------------------------------------------------------------------
void Gbutton::setposition(int nx,int ny)
{
putimage(bx,by,bacbuf,COPY_PUT);
bx=nx;by=ny;
getimage(bx,by,bx+bl,by+bh,bacbuf);
putimage(bx,by,butbuf,COPY_PUT);
}
//---------------------------------------------------------------------------
void arctangle(int x1,int y1,int x2,int y2,int r,int color)
{
setcolor(color);
arc(x1+r,y1+r,90,180,r);
arc(x2-r,y1+r,0,90,r);
arc(x1+r,y2-r,180,270,r);
arc(x2-r,y2-r,270,360,r);
line(x1+r,y1,x2-r,y1);
line(x1+r,y2,x2-r,y2);
line(x1,y1+r,x1,y2-r);
line(x2,y1+r,x2,y2-r);
} //This function is used to drow a rectangle with arc ankle
//------------------------------------------------------------------------
void adkey(int x1,int y1,int l,int h)
{
unsigned char i;
arctangle(x1,y1,x1+l,y1+h,4,LIGHTGRAY);
arctangle(x1+5,y1+4,x1+l-5,y1+h-7,3,LIGHTGRAY);
setfillstyle(SOLID_FILL,LIGHTGRAY);
floodfill(x1+6,y1+4,LIGHTGRAY);
setfillstyle(SOLID_FILL,WHITE);
floodfill(x1+6,y1+7,LIGHTGRAY);
arctangle(x1,y1,x1+l,y1+h,4,BLACK);
arctangle(x1+1,y1+1,x1+l-1,y1+h-1,3,DARKGRAY);
arctangle(x1+2,y1+2,x1+l-2,y1+h-2,3,DARKGRAY);
arctangle(x1+3,y1+3,x1+l-3,y1+h-3,3,DARKGRAY);
arctangle(x1+3,y1+3,x1+l-3,y1+h-4,3,DARKGRAY);
arctangle(x1+4,y1+3,x1+l-4,y1+h-5,3,DARKGRAY);
arctangle(x1+4,y1+3,x1+l-4,y1+h-7,3,DARKGRAY);
setcolor(LIGHTGRAY);
for(i=0;i<=3;i++)
line(x1+5-i,y1+h-5+i,x1+l-5+i,y1+h-5+i);
}//This function is used to drow a 3D key
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