📄 clmain.pas
字号:
procedure TFrmMain.PrintScreenNow;
function IntToStr2(n: integer): string;
begin
if n < 10 then Result := '0' + IntToStr(n)
else Result := IntToStr(n);
end;
var
i, k, n, checksum: integer;
flname: string;
dib: TDIB;
ddsd: DDSURFACEDESC;
sptr, dptr: PByte;
begin
if not DXDraw1.CanDraw then exit;
//找一个未使用的文件名
while TRUE do begin
flname := 'Images' + IntToStr2(CaptureSerial) + '.bmp';
if not FileExists (flname) then break;
Inc (CaptureSerial);
end;
dib := TDIB.Create;
dib.BitCount := 8;
dib.Width := SCREENWIDTH;
dib.Height := SCREENHEIGHT;
dib.ColorTable := WProgUse.MainPalette;
dib.UpdatePalette;
ddsd.dwSize := SizeOf(ddsd);
checksum := 0; //校验和
try
DXDraw1.Primary.Lock (TRect(nil^), ddsd);
for i := (600-120) to SCREENHEIGHT-10 do begin
sptr := PBYTE(integer(ddsd.lpSurface) + (SCREENHEIGHT - 1 - i)*ddsd.lPitch + 200);
for k:=0 to 400-1 do begin
checksum := checksum + byte(pbyte(integer(sptr) + k)^);
end;
end;
finally
DXDraw1.Primary.Unlock ();
end;
try
SetBkMode (DXDraw1.Primary.Canvas.Handle, TRANSPARENT);
DXDraw1.Primary.Canvas.Font.Color := clWhite;
n := 0;
if Myself <> nil then begin
DXDraw1.Primary.Canvas.TextOut (0, 0, ServerName + ' ' + Myself.UserName);
Inc (n, 1);
end;
DXDraw1.Primary.Canvas.TextOut (0, (n)*12, 'CheckSum=' + IntToStr(checksum));
DXDraw1.Primary.Canvas.TextOut (0, (n+1)*12, DateToStr(Date));
DXDraw1.Primary.Canvas.TextOut (0, (n+2)*12, TimeToStr(Time));
DXDraw1.Primary.Canvas.Release;
DXDraw1.Primary.Lock (TRect(nil^), ddsd);
for i := 0 to dib.Height-1 do begin
sptr := PBYTE(integer(ddsd.lpSurface) + (dib.Height - 1 - i)*ddsd.lPitch);
dptr := PBYTE(integer(dib.PBits) + i*800);
Move (sptr^, dptr^, 800);
end;
finally
DXDraw1.Primary.Unlock ();
end;
dib.SaveToFile (flname);
dib.Clear;
dib.Free;
end;
{------------------------------------------------------------}
procedure TFrmMain.ProcessKeyMessages;
begin
case ActionKey of
VK_F1, VK_F2, VK_F3, VK_F4, VK_F5, VK_F6, VK_F7, VK_F8:
begin
UseMagic (MouseX, MouseY, GetMagicByKey (char ((ActionKey-VK_F1) + byte('1')) )); //胶农赴 谅钎
ActionKey := 0;
TargetX := -1;
exit;
end;
end;
end;
procedure TFrmMain.ProcessActionMessages;
var
mx, my, dx, dy, crun: integer;
ndir, adir, mdir: byte;
bowalk, bostop: Boolean;
label
LB_WALK;
begin
if Myself = nil then exit;
//Move
if (TargetX >= 0) and CanNextAction and ServerAcceptNextAction then begin //ActionLock捞 钱府搁, ActionLock篮 悼累捞 场唱扁 傈俊 钱赴促.
if (TargetX <> Myself.XX) or (TargetY <> Myself.YY) then begin
mx := Myself.XX;
my := Myself.YY;
dx := TargetX;
dy := TargetY;
ndir := GetNextDirection (mx, my, dx, dy);
case ChrAction of
caWalk: begin
LB_WALK:
crun := Myself.CanWalk;
{DScreen.AddSysMsg ('caWalk ' + IntToStr(Myself.XX) + ' ' +
IntToStr(Myself.YY) + ' ' +
IntToStr(TargetX) + ' ' +
IntToStr(TargetY)+' :'+inttostr(crun));
}
if IsUnLockAction (CM_WALK, ndir) and (crun > 0) then begin
GetNextPosXY (ndir, mx, my);
bowalk := TRUE;
bostop := FALSE;
if not PlayScene.CanWalk (mx, my) then begin
bowalk := FALSE;
adir := 0;
if not bowalk then begin //涝备 八荤
mx := Myself.XX;
my := Myself.YY;
GetNextPosXY (ndir, mx, my);
if CheckDoorAction (mx, my) then
bostop := TRUE;
end;
if not bostop and not PlayScene.CrashMan(mx,my) then begin //荤恩篮 磊悼栏肺 乔窍瘤 臼澜..
mx := Myself.XX;
my := Myself.YY;
adir := PrivDir(ndir);
GetNextPosXY (adir, mx, my);
if not Map.CanMove(mx,my) then begin
mx := Myself.XX;
my := Myself.YY;
adir := NextDir (ndir);
GetNextPosXY (adir, mx, my);
if Map.CanMove(mx,my) then
bowalk := TRUE;
end else
bowalk := TRUE;
end;
if bowalk then begin
Myself.UpdateMsg (CM_WALK, mx, my, adir, 0, 0, '', 0);
LastMoveTime := GetTickCount;
end else begin
mdir := GetNextDirection (Myself.XX, Myself.YY, dx, dy);
if mdir <> Myself.Dir then
Myself.SendMsg (CM_TURN, Myself.XX, Myself.YY, mdir, 0, 0, '', 0);
TargetX := -1;
end;
end else begin
Myself.UpdateMsg (CM_WALK, mx, my, ndir, 0, 0, '', 0); //亲惑 付瘤阜 疙飞父 扁撅
LastMoveTime := GetTickCount;
end;
end else begin
TargetX := -1;
end;
end;
caRun: begin
if RunReadyCount >= 1 then begin
crun := Myself.CanRun;
if (GetDistance (mx, my, dx, dy) >= 2) and (crun > 0) then begin
if IsUnLockAction (CM_RUN, ndir) then begin
GetNextRunXY (ndir, mx, my);
if PlayScene.CanRun (Myself.XX, Myself.YY, mx, my) then begin
Myself.UpdateMsg (CM_RUN, mx, my, ndir, 0, 0, '', 0);
LastMoveTime := GetTickCount;
end;
end else
TargetX := -1;
end else begin
//if crun = -1 then begin
//DScreen.AddSysMsg ('瘤陛篮 钝 荐 绝嚼聪促.');
//TargetX := -1;
//end;
goto LB_WALK; //眉仿捞 绝绰版快.
{if crun = -2 then begin
DScreen.AddSysMsg ('泪矫饶俊 钝 荐 乐嚼聪促.');
TargetX := -1;
end; }
end;
end else begin
Inc (RunReadyCount);
goto LB_WALK;
end;
end;
end;
end;
end;
TargetX := -1; //茄锅俊 茄沫究..
if Myself.RealActionMsg.Ident > 0 then begin
FailAction := Myself.RealActionMsg.Ident; //角菩且锭 措厚
FailDir := Myself.RealActionMsg.Dir;
if Myself.RealActionMsg.Ident = CM_SPELL then begin
SendSpellMsg (Myself.RealActionMsg.Ident,
Myself.RealActionMsg.X,
Myself.RealActionMsg.Y,
Myself.RealActionMsg.Dir,
Myself.RealActionMsg.State);
end else
SendActMsg (Myself.RealActionMsg.Ident,
Myself.RealActionMsg.X,
Myself.RealActionMsg.Y,
Myself.RealActionMsg.Dir);
Myself.RealActionMsg.Ident := 0;
//皋春甫 罐篮饶 10惯磊惫 捞惑 吧栏搁 磊悼栏肺 荤扼咙
if MDlgX <> -1 then
if (abs(MDlgX-Myself.XX) >= 8) or (abs(MDlgY-Myself.YY) >= 8) then begin
FrmDlg.CloseMDlg;
MDlgX := -1;
end;
end;
end;
procedure TFrmMain.FormKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
var
msg, wc, dir, mx, my: integer;
ini: TIniFile;
begin
case Key of
VK_PAUSE: // 橇赴飘 胶农赴 虐
begin
Key := 0;
PrintScreenNow;
end;
end;
if DWinMan.KeyDown (Key, Shift) then exit;
if (Myself = nil) or (DScreen.CurrentScene <> PlayScene) then exit;
mx := Myself.XX;
my := Myself.YY;
case Key of
VK_F1, VK_F2, VK_F3, VK_F4,
VK_F5, VK_F6, VK_F7, VK_F8:
begin
if (GetTickCount - LatestSpellTime > (500{+200} + MagicDelayTime)) then begin
ActionKey := Key;
end;
Key := 0;
end;
VK_F9:
begin
FrmDlg.OpenItemBag;
end;
VK_F10:
begin
FrmDlg.StatePage := 0;
FrmDlg.OpenMyStatus;
end;
VK_F11:
begin
FrmDlg.StatePage := 3;
FrmDlg.OpenMyStatus;
end;
word('H'): //措牢傍拜 规过
begin
if ssCtrl in Shift then begin
SendSay ('@傍拜规侥');
end;
end;
word('A'):
begin
if ssCtrl in Shift then begin
SendSay ('@绒侥');
end;
end;
word('F'):
begin
if ssCtrl in Shift then begin
if CurFont < MAXFONT-1 then Inc(CurFont)
else CurFont := 0;
CurFontName := FontArr[CurFont];
FrmMain.Font.Name := CurFontName;
FrmMain.Canvas.Font.Name := CurFontName;
DxDraw1.Surface.Canvas.Font.Name := CurFontName;
PlayScene.EdChat.Font.Name := CurFontName;
ini := TIniFile.Create ('.\mir.ini');
if ini <> nil then begin
ini.WriteString ('Setup', 'FontName', CurFontName);
ini.Free;
end;
end;
end;
word('X'):
begin
if Myself = nil then exit;
if ssAlt in Shift then begin
if (GetTickCount - LatestStruckTime > 10000) and
(GetTickCount - LatestMagicTime > 10000) and
(GetTickCount - LatestHitTime > 10000) or
(Myself.Death) then
begin
AppLogOut;
end else
DScreen.AddChatBoardString ('正在战斗,不能注销.', clYellow, clRed);
end;
end;
word('Q'):
begin
if Myself = nil then exit;
if ssAlt in Shift then begin
if (GetTickCount - LatestStruckTime > 10000) and
(GetTickCount - LatestMagicTime > 10000) and
(GetTickCount - LatestHitTime > 10000) or
(Myself.Death) then
begin
AppExit;
end else
DScreen.AddChatBoardString ('正在战斗,不能退出游戏.', clYellow, clRed);
end;
end;
end;
//盲泼芒 炼沥
case Key of
VK_UP:
with DScreen do begin
if ChatBoardTop > 0 then Dec (ChatBoardTop);
end;
VK_DOWN:
with DScreen do begin
if ChatBoardTop < ChatStrs.Count-1 then
Inc (ChatBoardTop);
end;
VK_PRIOR:
with DScreen do begin
if ChatBoardTop > VIEWCHATLINE then
ChatBoardTop := ChatBoardTop - VIEWCHATLINE
else ChatBoardTop := 0;
end;
VK_NEXT:
with DScreen do begin
if ChatBoardTop + VIEWCHATLINE < ChatStrs.Count-1 then
ChatBoardTop := ChatBoardTop + VIEWCHATLINE
else ChatBoardTop := ChatStrs.Count-1;
if ChatBoardTop < 0 then ChatBoardTop := 0;
end;
end;
end;
procedure TFrmMain.FormKeyPress(Sender: TObject; var Key: Char);
begin
if DWinMan.KeyPress (Key) then exit;
if DScreen.CurrentScene = PlayScene then begin
if PlayScene.EdChat.Visible then begin
//傍烹栏肺 贸府秦具 窍绰 版快父 酒贰肺 逞绢皑
exit;
end;
case byte(key) of
byte('1')..byte('6'):
begin
EatItem (byte(key) - byte('1')); //骇飘 酒捞袍阑 荤侩茄促.
end;
27: //ESC
begin
end;
byte(' '), 13: //盲泼 冠胶
begin
PlayScene.EdChat.Visible := TRUE;
PlayScene.EdChat.SetFocus;
SetImeMode (PlayScene.EdChat.Handle, LocalLanguage);
if FrmDlg.BoGuildChat then begin
PlayScene.EdChat.Text := '!~';
PlayScene.EdChat.SelStart := Length(PlayScene.EdChat.Text);
PlayScene.EdChat.SelLength := 0;
end else begin
PlayScene.EdChat.Text := '';
end;
end;
byte('@'),
byte('!'),
byte('/'):
begin
PlayScene.EdChat.Visible := TRUE;
PlayScene.EdChat.SetFocus;
SetImeMode (PlayScene.EdChat.Handle, LocalLanguage);
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -