talks.cpp

来自「简单聊天室服务器源码」· C++ 代码 · 共 88 行

CPP
88
字号
// TalkS.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "TalkS.h"
#include "TalkSDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTalkSApp

BEGIN_MESSAGE_MAP(CTalkSApp, CWinApp)
	//{{AFX_MSG_MAP(CTalkSApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTalkSApp construction

CTalkSApp::CTalkSApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTalkSApp object

CTalkSApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CTalkSApp initialization

BOOL CTalkSApp::InitInstance()
{
	if(::FindWindow(NULL, _T("Talk Sever")) != NULL) return FALSE;

	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}


	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif


	CTalkSDlg dlg;
	m_pMainWnd = &dlg;

	if(_tcsstr(m_lpCmdLine, _T("/hide")))
	{
		dlg.m_bCreateHide = TRUE;
	}
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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