📄 stdafx.h
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#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
//#include<stdio.h>
//#include<string.h>
//#include<tchar.h>
#include<stdlib.h>
#include"game.h"
#include<time.h>
#include "resource.h"
//------------------------------------------------------------------
//主窗口函数
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM) ;
BOOL CALLBACK DialogFunc(HWND,UINT,WPARAM,LPARAM);
//游戏定时器
void CALLBACK gametimer(HWND hwnd,UINT uMsg,UINT idEvent,DWORD dwTime);
int CDECL myprintf (TCHAR * szCaption, TCHAR * szFormat, ...);
BOOL InitApplication(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE hInstance,int iCmdShow);
BOOL MY_START();
BOOL MY_END();
#define BLUECOLOR 0X800000
#define BLACKCOLOR 0XFFFFFFFF
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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