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📄 ftpclient.cs

📁 FTP client library for C#
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using System;
using System.Net;
using System.IO;
using System.Text;
using System.Net.Sockets;
using System.Diagnostics;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Messaging;

/*
 * FTP Client library in C#
 * Author: Jaimon Mathew
 * mailto:jaimonmathew@rediffmail.com
 * http://www.csharphelp.com/archives/archive9.html
 * 
 * Addapted for use by Dan Glass 07/03/03
 */


namespace WebCamService
{

	public class FtpClient
	{

		public class FtpException : Exception
		{
			public FtpException(string message) : base(message){}
			public FtpException(string message, Exception innerException) : base(message,innerException){}
		}

		private static int BUFFER_SIZE = 512;
		private static Encoding ASCII = Encoding.ASCII;

		private bool verboseDebugging = false;

		// defaults
		private string server = "localhost";
		private string remotePath = ".";
		private string username = "anonymous";
		private string password = "anonymous@anonymous.net";
		private string message = null;
		private string result = null;

		private int port = 21;
		private int bytes = 0;
		private int resultCode = 0;

		private bool loggedin = false;
		private bool binMode = false;

		private Byte[] buffer = new Byte[BUFFER_SIZE];
		private Socket clientSocket = null;

		private int timeoutSeconds = 10;

		/// <summary>
		/// Default contructor
		/// </summary>
		public FtpClient()
		{
		}
		/// <summary>
		/// 
		/// </summary>
		/// <param name="server"></param>
		/// <param name="username"></param>
		/// <param name="password"></param>
		public FtpClient(string server, string username, string password)
		{
			this.server = server;
			this.username = username;
			this.password = password;
		}
		/// <summary>
		/// 
		/// </summary>
		/// <param name="server"></param>
		/// <param name="username"></param>
		/// <param name="password"></param>
		/// <param name="timeoutSeconds"></param>
		/// <param name="port"></param>
		public FtpClient(string server, string username, string password, int timeoutSeconds, int port)
		{
			this.server = server;
			this.username = username;
			this.password = password;
			this.timeoutSeconds = timeoutSeconds;
			this.port = port;
		}

		/// <summary>
		/// Display all communications to the debug log
		/// </summary>
		public bool VerboseDebugging
		{
			get
			{
				return this.verboseDebugging;
			}
			set
			{
				this.verboseDebugging = value;
			}
		}
		/// <summary>
		/// Remote server port. Typically TCP 21
		/// </summary>
		public int Port
		{
			get
			{
				return this.port;
			}
			set
			{
				this.port = value;
			}
		}
		/// <summary>
		/// Timeout waiting for a response from server, in seconds.
		/// </summary>
		public int Timeout
		{
			get
			{
				return this.timeoutSeconds;
			}
			set
			{
				this.timeoutSeconds = value;
			}
		}
		/// <summary>
		/// Gets and Sets the name of the FTP server.
		/// </summary>
		/// <returns></returns>
		public string Server
		{
			get
			{
				return this.server;
			}
			set
			{
				this.server = value;
			}
		}
		/// <summary>
		/// Gets and Sets the port number.
		/// </summary>
		/// <returns></returns>
		public int RemotePort
		{
			get
			{
				return this.port;
			}
			set
			{
				this.port = value;
			}
		}
		/// <summary>
		/// GetS and Sets the remote directory.
		/// </summary>
		public string RemotePath
		{
			get
			{
				return this.remotePath;
			}
			set
			{
				this.remotePath = value;
			}

		}
		/// <summary>
		/// Gets and Sets the username.
		/// </summary>
		public string Username
		{
			get
			{
				return this.username;
			}
			set
			{
				this.username = value;
			}
		}
		/// <summary>
		/// Gets and Set the password.
		/// </summary>
		public string Password
		{
			get
			{
				return this.password;
			}
			set
			{
				this.password = value;
			}
		}

		/// <summary>
		/// If the value of mode is true, set binary mode for downloads, else, Ascii mode.
		/// </summary>
		public bool BinaryMode
		{
			get
			{
				return this.binMode;
			}
			set
			{
				if ( this.binMode == value ) return;

				if ( value )
					sendCommand("TYPE I");

				else
					sendCommand("TYPE A");

				if ( this.resultCode != 200 ) throw new FtpException(result.Substring(4));
			}
		}
		/// <summary>
		/// Login to the remote server.
		/// </summary>
		public void Login()
		{
			if ( this.loggedin ) this.Close();

			Debug.WriteLine("Opening connection to " + this.server, "FtpClient" );

			IPAddress addr = null;
			IPEndPoint ep = null;

			try
			{
				this.clientSocket = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
				addr = Dns.Resolve(this.server).AddressList[0];
				ep = new IPEndPoint( addr, this.port );
				this.clientSocket.Connect(ep);
			}
			catch(Exception ex)
			{
				// doubtfull
				if ( this.clientSocket != null && this.clientSocket.Connected ) this.clientSocket.Close();

				throw new FtpException("Couldn't connect to remote server",ex);
			}

			this.readResponse();

			if(this.resultCode != 220)
			{
				this.Close();
				throw new FtpException(this.result.Substring(4));
			}

			this.sendCommand( "USER " + username );

			if( !(this.resultCode == 331 || this.resultCode == 230) )
			{
				this.cleanup();
				throw new FtpException(this.result.Substring(4));
			}

			if( this.resultCode != 230 )
			{
				this.sendCommand( "PASS " + password );

				if( !(this.resultCode == 230 || this.resultCode == 202) )
				{
					this.cleanup();
					throw new FtpException(this.result.Substring(4));
				}
			}

			this.loggedin = true;

			Debug.WriteLine( "Connected to " + this.server, "FtpClient" );

			this.ChangeDir(this.remotePath);
		}
		
		/// <summary>
		/// Close the FTP connection.
		/// </summary>
		public void Close()
		{
			Debug.WriteLine("Closing connection to " + this.server, "FtpClient" );

			if( this.clientSocket != null )
			{
				this.sendCommand("QUIT");
			}

			this.cleanup();
		}

		/// <summary>
		/// Return a string array containing the remote directory's file list.
		/// </summary>
		/// <returns></returns>
		public string[] GetFileList()
		{
			return this.GetFileList("*.*");
		}

		/// <summary>
		/// Return a string array containing the remote directory's file list.
		/// </summary>
		/// <param name="mask"></param>
		/// <returns></returns>
		public string[] GetFileList(string mask)
		{
			if ( !this.loggedin ) this.Login();

			Socket cSocket = createDataSocket();

			this.sendCommand("NLST " + mask);

			if(!(this.resultCode == 150 || this.resultCode == 125)) throw new FtpException(this.result.Substring(4));

			this.message = "";

			DateTime timeout = DateTime.Now.AddSeconds(this.timeoutSeconds);

			while( timeout > DateTime.Now )
			{
				int bytes = cSocket.Receive(buffer, buffer.Length, 0);
				this.message += ASCII.GetString(buffer, 0, bytes);

				if ( bytes < this.buffer.Length ) break;
			}

			string[] msg = this.message.Replace("\r","").Split('\n');

			cSocket.Close();

			if ( this.message.IndexOf( "No such file or directory" ) != -1 )
				msg = new string[]{};

			this.readResponse();

			if ( this.resultCode != 226 )
				msg = new string[]{};
			//	throw new FtpException(result.Substring(4));

			return msg;
		}
		
		/// <summary>
		/// Return the size of a file.
		/// </summary>
		/// <param name="fileName"></param>
		/// <returns></returns>
		public long GetFileSize(string fileName)
		{
			if ( !this.loggedin ) this.Login();

			this.sendCommand("SIZE " + fileName);
			long size=0;

			if ( this.resultCode == 213 )
				size = long.Parse(this.result.Substring(4));

			else
				throw new FtpException(this.result.Substring(4));

			return size;
		}
	
		
		/// <summary>
		/// Download a file to the Assembly's local directory,
		/// keeping the same file name.
		/// </summary>
		/// <param name="remFileName"></param>
		public void Download(string remFileName)
		{
			this.Download(remFileName,"",false);
		}

		/// <summary>
		/// Download a remote file to the Assembly's local directory,
		/// keeping the same file name, and set the resume flag.
		/// </summary>
		/// <param name="remFileName"></param>
		/// <param name="resume"></param>
		public void Download(string remFileName,Boolean resume)
		{
			this.Download(remFileName,"",resume);
		}
		
		/// <summary>
		/// Download a remote file to a local file name which can include
		/// a path. The local file name will be created or overwritten,
		/// but the path must exist.
		/// </summary>
		/// <param name="remFileName"></param>
		/// <param name="locFileName"></param>
		public void Download(string remFileName,string locFileName)
		{
			this.Download(remFileName,locFileName,false);
		}

		/// <summary>
		/// Download a remote file to a local file name which can include
		/// a path, and set the resume flag. The local file name will be
		/// created or overwritten, but the path must exist.
		/// </summary>
		/// <param name="remFileName"></param>
		/// <param name="locFileName"></param>
		/// <param name="resume"></param>
		public void Download(string remFileName,string locFileName,Boolean resume)
		{
			if ( !this.loggedin ) this.Login();

			this.BinaryMode = true;

			Debug.WriteLine("Downloading file " + remFileName + " from " + server + "/" + remotePath, "FtpClient" );

			if (locFileName.Equals(""))
			{
				locFileName = remFileName;
			}

			FileStream output = null;

			if ( !File.Exists(locFileName) )
				output = File.Create(locFileName);

			else
				output = new FileStream(locFileName,FileMode.Open);

			Socket cSocket = createDataSocket();

			long offset = 0;

			if ( resume )
			{
				offset = output.Length;

				if ( offset > 0 )
				{
					this.sendCommand( "REST " + offset );
					if ( this.resultCode != 350 )
					{
						//Server dosnt support resuming
						offset = 0;
						Debug.WriteLine("Resuming not supported:" + result.Substring(4), "FtpClient" );
					}
					else
					{
						Debug.WriteLine("Resuming at offset " + offset, "FtpClient" );
						output.Seek( offset, SeekOrigin.Begin );
					}
				}
			}

			this.sendCommand("RETR " + remFileName);

			if ( this.resultCode != 150 && this.resultCode != 125 )
			{
				throw new FtpException(this.result.Substring(4));
			}

			DateTime timeout = DateTime.Now.AddSeconds(this.timeoutSeconds);

			while ( timeout > DateTime.Now )
			{
				this.bytes = cSocket.Receive(buffer, buffer.Length, 0);
				output.Write(this.buffer,0,this.bytes);

				if ( this.bytes <= 0)
				{
					break;
				}
			}

			output.Close();

			if ( cSocket.Connected ) cSocket.Close();

			this.readResponse();

			if( this.resultCode != 226 && this.resultCode != 250 )
				throw new FtpException(this.result.Substring(4));
		}

		
		/// <summary>
		/// Upload a file.
		/// </summary>
		/// <param name="fileName"></param>
		public void Upload(string fileName)
		{
			this.Upload(fileName,false);
		}

		
		/// <summary>
		/// Upload a file and set the resume flag.
		/// </summary>
		/// <param name="fileName"></param>
		/// <param name="resume"></param>
		public void Upload(string fileName, bool resume)
		{
			if ( !this.loggedin ) this.Login();

			Socket cSocket = null ;
			long offset = 0;

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