📄 eventmanager.java
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// EventManager.java// $Id: EventManager.java,v 1.4 1998/12/08 10:42:11 bmahe Exp $// (c) COPYRIGHT MIT and INRIA, 1996.// Please first read the full copyright statement in file COPYRIGHT.html/** * A timer handling package. * This package was written by J Payne. */package org.w3c.tools.timers; import java.util.Vector; class Event { /** Absolute time, in ms, to deliver this event. */ long time; /** Piece of data to pass to the event handler. */ Object data; /** handler for this event */ EventHandler handler; Event(long time, EventHandler handler, Object data) { this.time = time; this.handler = handler; this.data = data; } } /** This implements an event manager for timer events. Timer events are a way to have events occur some time in the future. They are an alternative to using separate threads which issue sleep requests themselves. */ public class EventManager extends Thread implements EventHandler { static final boolean debug = false; /** Vector of events, sorted by time. */ Vector queue = new Vector(); public EventManager() { setName("Event Manager"); } /** registerTimer inserts a new timer event into the queue. The queue is always sorted by time, in increasing order. That is, things farther into the future are further down in the queue. ms is milliseconds in the future, handler is the object that will handle the event, and data is a "rock" that is passed to the handler to do with what it will. This returns an opaque object which can be used to recall the timer before it is delivered. */ public Object registerTimer(long ms, EventHandler handler, Object data) { long time = ms + System.currentTimeMillis(); Event event = new Event(time, handler, data); return registerTimer(event); } boolean done = false; public synchronized void stopEventManager() { done = true; notify(); } /** This is like the above registerTimer, except it takes an event object with the deliver time filled in. If deliver time is before the current time, the event is "immediately" delivered. Do a binary search to figure out where the event goes. */ public synchronized Object registerTimer(Event newEvent) { int lo = 0; int hi = queue.size(); long newTime = newEvent.time; Event e; long midTime; if (done) { return null; } if (hi == 0) { queue.addElement(newEvent); } else { while (hi - lo > 0) { int mid = (hi + lo) >> 1; e = (Event) queue.elementAt(mid); midTime = e.time; if (midTime < newTime) { lo = mid + 1; } else if (midTime > newTime) { hi = mid; } else { lo = mid; break; } } if (lo < hi && ((Event) queue.elementAt(lo)).time > newTime) { lo += 1; } queue.insertElementAt(newEvent, lo); } if (debug) { checkQueue(); } notify(); return newEvent; } /** This recalls a previously registered timer event. */ public synchronized Object recallTimer(Object timer) { int lo = 0; int hi = queue.size(); int limit = hi; long destTime = ((Event) timer).time; Event e; long midTime; if (hi == 0) { return null; /* already delivered or recalled */ } while (hi - lo > 0) { int mid = (hi + lo) >> 1; e = (Event) queue.elementAt(mid); midTime = e.time; if (midTime < destTime) { lo = mid + 1; } else if (midTime > destTime) { hi = mid; } else { lo = mid; for ( int i = mid - 1; i >= 0 ; i-- ) { e = (Event) queue.elementAt(i); if ( e.time == midTime ) { lo = i; } else { break; } } break; } } while (lo < limit) { e = (Event) queue.elementAt(lo); if (e.time == destTime) { if (e == timer) { queue.removeElementAt(lo); break; } else { lo += 1; } } else { return null; } } if (debug) { checkQueue(); } if (lo == 0) notify(); return timer; } /** This is a separate method so that it can be synchronized while the actual execution of the event does not lock the EventManager. In other words, while one event is being processed by its handler, others can register or recall other events. */ synchronized Event getNextEvent() { while (true) { while (queue.size() == 0) { if (debug) { System.out.println("Queue waiting for event."); } if (done) { return null; } try { wait(); } catch (InterruptedException e) { } } Event e = (Event) queue.elementAt(0); long now = System.currentTimeMillis(); long dt; dt = e.time - now; if (dt <= 0) { queue.removeElementAt(0); return e; } /* If we get here, we have no events scheduled for a while, so we sleep until the next event needs delivering. When we wake up, it could be because the queue has been changed. So we have to check again. */ if (debug) { System.out.println("Queue sleeping for " + dt + "ms"); } try { wait(dt); } catch (InterruptedException ex) { } } } public void run() { Thread.currentThread().setPriority(Thread.MAX_PRIORITY - 1); while (true) { Event e = getNextEvent(); if (done) { break; } try { e.handler.handleTimerEvent(e.data, e.time); } catch (Exception ex) { System.out.println("Exception " + ex + " in EventManager"); ex.printStackTrace(); } catch (Error er) { System.out.println("Error " + er + " in EventManager"); er.printStackTrace(); } } } /* This is here for testing purposes only. */ public void handleTimerEvent(Object rock, long time) { long dt = (System.currentTimeMillis() - time); System.out.println("Handling event with dt=" + dt); } public static void main(String args[]) { EventManager mgr = new EventManager(); int i; for (i = 0; i < 30; i++) { mgr.registerTimer(1000 + (int) (1000 * Math.random()), mgr, null); } mgr.checkQueue(); } synchronized void checkQueue() { Vector q = queue; if (q.size() == 0) return; Event e = (Event) q.elementAt(0); int i, size = q.size(); for (i = 1; i < size; i++) { Event next = (Event) q.elementAt(i); if (next.time < e.time) { System.out.println("Events out of order!\n"); System.out.println(q); } e = next; } } }
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