📄 draw.dsp
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# Microsoft Developer Studio Project File - Name="draw" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=draw - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "draw.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "draw.mak" CFG="draw - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "draw - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "draw - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "draw - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=df.exe
# ADD BASE F90 /include:"Release/"
# ADD F90 /include:"Release/"
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "draw - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=df.exe
# ADD BASE F90 /include:"Debug/"
# ADD F90 /include:"Debug/"
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL"
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL"
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "draw - Win32 Release"
# Name "draw - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Block.cpp
# End Source File
# Begin Source File
SOURCE=.\BmapDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\BrowseDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ChildFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\CntrItem.cpp
# End Source File
# Begin Source File
SOURCE=.\DianlanDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\draw.cpp
# End Source File
# Begin Source File
SOURCE=.\hlp\draw.hpj
!IF "$(CFG)" == "draw - Win32 Release"
USERDEP__DRAW_="$(ProjDir)\hlp\AfxCore.rtf" "$(ProjDir)\hlp\AfxPrint.rtf"
# Begin Custom Build - Making help file...
OutDir=.\Release
ProjDir=.
TargetName=draw
InputPath=.\hlp\draw.hpj
"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
call "$(ProjDir)\makehelp.bat"
# End Custom Build
!ELSEIF "$(CFG)" == "draw - Win32 Debug"
USERDEP__DRAW_="$(ProjDir)\hlp\AfxCore.rtf" "$(ProjDir)\hlp\AfxPrint.rtf"
# Begin Custom Build - Making help file...
OutDir=.\Debug
ProjDir=.
TargetName=draw
InputPath=.\hlp\draw.hpj
"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
call "$(ProjDir)\makehelp.bat"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\draw.rc
# End Source File
# Begin Source File
SOURCE=.\drawDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\drawView.cpp
# End Source File
# Begin Source File
SOURCE=.\Graphpa.cpp
# End Source File
# Begin Source File
SOURCE=.\LengthDialog.cpp
# End Source File
# Begin Source File
SOURCE=.\LineDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\LinkDataSet.cpp
# End Source File
# Begin Source File
SOURCE=.\LinkDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\MaintainDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ModifyDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ModifyDlg2.cpp
# End Source File
# Begin Source File
SOURCE=.\ModifyDlg3.cpp
# End Source File
# Begin Source File
SOURCE=.\PositionDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\QueryDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\QueryDlg3.cpp
# End Source File
# Begin Source File
SOURCE=.\Splash.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\Tag.cpp
# End Source File
# Begin Source File
SOURCE=.\Textwdlg.cpp
# End Source File
# Begin Source File
SOURCE=.\Tree.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Block.h
# End Source File
# Begin Source File
SOURCE=.\BmapDlg.h
# End Source File
# Begin Source File
SOURCE=.\BrowseDlg.h
# End Source File
# Begin Source File
SOURCE=.\ChildFrm.h
# End Source File
# Begin Source File
SOURCE=.\CntrItem.h
# End Source File
# Begin Source File
SOURCE=.\DianlanDlg.h
# End Source File
# Begin Source File
SOURCE=.\draw.h
# End Source File
# Begin Source File
SOURCE=.\drawDoc.h
# End Source File
# Begin Source File
SOURCE=.\drawView.h
# End Source File
# Begin Source File
SOURCE=.\Graphpa.h
# End Source File
# Begin Source File
SOURCE=.\LengthDialog.h
# End Source File
# Begin Source File
SOURCE=.\LineDlg.h
# End Source File
# Begin Source File
SOURCE=.\LinkDataSet.h
# End Source File
# Begin Source File
SOURCE=.\LinkDlg.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\MaintainDlg.h
# End Source File
# Begin Source File
SOURCE=.\ModifyDlg.h
# End Source File
# Begin Source File
SOURCE=.\ModifyDlg2.h
# End Source File
# Begin Source File
SOURCE=.\ModifyDlg3.h
# End Source File
# Begin Source File
SOURCE=.\PositionDlg.h
# End Source File
# Begin Source File
SOURCE=.\QueryDlg.h
# End Source File
# Begin Source File
SOURCE=.\QueryDlg3.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\Splash.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\Tag.h
# End Source File
# Begin Source File
SOURCE=.\Textwdlg.h
# End Source File
# Begin Source File
SOURCE=.\Tree.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\RES\Arrow_1.cur
# End Source File
# Begin Source File
SOURCE=.\RES\bitmap1.bmp
# End Source File
# Begin Source File
SOURCE=.\RES\bitmap2.bmp
# End Source File
# Begin Source File
SOURCE=.\RES\cross.cur
# End Source File
# Begin Source File
SOURCE=.\RES\cursor1.cur
# End Source File
# Begin Source File
SOURCE=.\RES\cursor2.cur
# End Source File
# Begin Source File
SOURCE=.\RES\cursor3.cur
# End Source File
# Begin Source File
SOURCE=.\res\draw.ico
# End Source File
# Begin Source File
SOURCE=.\res\draw.rc2
# End Source File
# Begin Source File
SOURCE=.\res\drawDoc.ico
# End Source File
# Begin Source File
SOURCE=.\Splsh16.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File
SOURCE=.\res\toolbar1.bmp
# End Source File
# Begin Source File
SOURCE=.\RES\TreeBoot.bmp
# End Source File
# End Group
# Begin Group "Help Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\hlp\AfxCore.rtf
# End Source File
# Begin Source File
SOURCE=.\hlp\AfxOleCl.rtf
# End Source File
# Begin Source File
SOURCE=.\hlp\AfxPrint.rtf
# End Source File
# Begin Source File
SOURCE=.\hlp\AppExit.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Bullet.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\CurArw2.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\CurArw4.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\CurHelp.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\draw.cnt
# End Source File
# Begin Source File
SOURCE=.\hlp\EditCopy.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditCut.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditPast.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditUndo.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FileNew.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FileOpen.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FilePrnt.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FileSave.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\HlpSBar.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\HlpTBar.bmp
# End Source File
# Begin Source File
SOURCE=.\MakeHelp.bat
# End Source File
# Begin Source File
SOURCE=.\hlp\RecFirst.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecLast.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecNext.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecPrev.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Scmax.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\ScMenu.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Scmin.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section draw : {72ADFD78-2C39-11D0-9903-00A0C91BC942}
# 1:10:IDB_SPLASH:108
# 2:21:SplashScreenInsertKey:4.0
# End Section
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