📄 childfrm.cpp
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// ChildFrm.cpp : implementation of the CChildFrame class
//
#include "stdafx.h"
#include "draw.h"
#include "drawView.h"
#include "ChildFrm.h"
#include "Tree.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChildFrame
IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
//{{AFX_MSG_MAP(CChildFrame)
ON_WM_CLOSE()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction
CChildFrame::CChildFrame()
{
// TODO: add member initialization code here
//SetWindowText("图形试图");
}
CChildFrame::~CChildFrame()
{
}
BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.lpszName="图形窗口";
return CMDIChildWnd::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics
#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
CMDIChildWnd::AssertValid();
}
void CChildFrame::Dump(CDumpContext& dc) const
{
CMDIChildWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers
void CChildFrame::OnClose()
{
// TODO: Add your message handler code here and/or call default
CMDIChildWnd::OnClose();
}
BOOL CChildFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
{
// TODO: Add your specialized code here and/or call the base class
/*if (!m_wndSplitter.CreateStatic(this, 1, 2))
return FALSE;
if (!m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(CTree), CSize(160, 100), pContext) ||
!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CDrawView), CSize(100, 100), pContext))
{
m_wndSplitter.DestroyWindow();
return FALSE;
}*/
return CMDIChildWnd::OnCreateClient(lpcs, pContext);
}
int CChildFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CMDIChildWnd::OnCreate(lpCreateStruct) == -1)
return -1;
MDIMaximize();
return 0;
}
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