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📄 tetris.cpp

📁 一个很好的俄罗斯方块游戏
💻 CPP
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// Tetris.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Tetris.h"

#include "MainFrm.h"
#include "TetrisDoc.h"
#include "TetrisView.h"
#include "Splash.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTetrisApp

BEGIN_MESSAGE_MAP(CTetrisApp, CWinApp)
	//{{AFX_MSG_MAP(CTetrisApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTetrisApp construction

CTetrisApp::CTetrisApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTetrisApp object

CTetrisApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CTetrisApp initialization

BOOL CTetrisApp::InitInstance()
{
	// CG: The following block was added by the Splash Screen component.\	{\		CCommandLineInfo cmdInfo;\		ParseCommandLine(cmdInfo);\\		CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);
        
           //CWnd *pWnd=FindWindow();
//           pWnd->ShowWindow(SH_HIDE)

       // m_pMainWnd->ShowWindow(SW_HIDE);
	  // m_pMainWnd->UpdateWindow();
         
\	}
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CTetrisDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CTetrisView));
	AddDocTemplate(pDocTemplate);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	// The one and only window has been initialized, so show and update it.
	m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
	ON_WM_TIMER()
	ON_WM_CREATE()
	ON_WM_KEYDOWN()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CTetrisApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CTetrisApp message handlers


void CAboutDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	
	CDialog::OnTimer(nIDEvent);
}

int CAboutDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CDialog::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	// TODO: Add your specialized creation code here
	
	return 0;
}

void CAboutDlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) 
{
	// TODO: Add your message handler code here and/or call default
	
	CDialog::OnKeyDown(nChar, nRepCnt, nFlags);
}

BOOL CTetrisApp::PreTranslateMessage(MSG* pMsg)
{
	// CG: The following lines were added by the Splash Screen component.	if (CSplashWnd::PreTranslateAppMessage(pMsg))		return TRUE;	return CWinApp::PreTranslateMessage(pMsg);
}

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