📄 game.cpp
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// GAME.cpp: implementation of the GAME class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "HWRECT.h"
#include "OptionDlg.h"
#include "GAME.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
GAME::GAME()
{
GAME::MusicRecycle=MF_CHECKED;
GAME::EditFileName="无标题.txt";
GAME::CheckText.Format("");
GAME::HelpDat.Format("");
GAME::FindStr.Format("");
GAME::FindStr.Format("");
GAME::ReplacdStr.Format("");
// FindReplace=NULL;
FindResult=-1;
AutoSave=TRUE;
AutoSaveTime=300;
}
GAME::~GAME()
{
//if (FindReplace!=NULL)
//delete FindReplace;
}
BOOL GAME::CheckSaveFile(CString SaveFileName)
{
CFile SaveFile;
CFileStatus Status;
SaveFile.GetStatus(SaveFileName,Status);
BOOL result=FALSE;
switch(Status.m_attribute)
{
case 0x00:
case 0x20:
result=TRUE;
break;
case 0x01:
case 0x21:
AfxGetApp()->GetMainWnd()->MessageBox("保存失败,该文件是只读文件 !","保存文件",MB_ICONEXCLAMATION);
break;
case 0x02:
case 0x03:
case 0x22:
case 0x23:
AfxGetApp()->GetMainWnd()->MessageBox("保存失败,该文件是隐藏文件 !","保存文件",MB_ICONEXCLAMATION);
break;
case 0x04:
case 0x06:
case 0x07:
case 0x24:
case 0x26:
case 0x27:
AfxGetApp()->GetMainWnd()->MessageBox("保存失败,该文件是系统文件 !","保存文件",MB_ICONEXCLAMATION);
break;
default:
break;
}
return result;
}
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