📄 itemstatelistener.java
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/* * @(#)ItemStateListener.java 1.10 01/08/21 * Copyright (c) 1999-2001 Sun Microsystems, Inc. All Rights Reserved. * * This software is the confidential and proprietary information of Sun * Microsystems, Inc. ("Confidential Information"). You shall not * disclose such Confidential Information and shall use it only in * accordance with the terms of the license agreement you entered into * with Sun. * * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE * SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE * IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR ANY DAMAGES * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING * THIS SOFTWARE OR ITS DERIVATIVES. */package javax.microedition.lcdui;/** * <p> This interface is used by applications which need to receive * events that indicate changes in the internal * state of the interactive items within a {@link Form Form} * screen. </p> * * @see Form#setItemStateListener(ItemStateListener) */public interface ItemStateListener { /** * Called when internal state of an Item has been changed by the user. * This happens when the user: * <UL> * <LI>changes the set of selected values in a ChoiceGroup;</LI> * <LI>adjusts the value of an interactive Gauge;</LI> * <LI>enters or modifies the value in a TextField; and</LI> * <LI>enters a new date or time in a DateField.</LI> * </UL> * * <p> It is up to the device to decide when it considers a * new value to have been entered into an Item. For example, * implementations of text editing within a TextField vary greatly * from device to device. </P> * * <p>In general, it is not expected that the listener will be called * after every change is made. However, if an item's value * has been changed, the listener * will be called to notify the application of the change * before it is called for a change on another item, and before a * command is delivered to the Form's * CommandListener. For implementations that have the concept of an input * focus, the listener should be called no later than when the focus moves * away from an item whose state has been changed. The listener * should be called only if the item's value has actually been * changed.</P> * * <p> The listener is not called if the application changes * the value of an interactive item. </p> * * @param item the item that was changed */ void itemStateChanged(Item item);}
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