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📄 invasion.dsp

📁 类似小蜜蜂的游戏,但是已经3D化了,斑竹给我开通吧,我已经上传了5个了.
💻 DSP
字号:
# Microsoft Developer Studio Project File - Name="Invasion" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Invasion - Win32 Debug
!MESSAGE Dies ist kein g黮tiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f黨ren Sie den Befehl
!MESSAGE 
!MESSAGE NMAKE /f "Invasion.mak".
!MESSAGE 
!MESSAGE Sie k鰊nen beim Ausf黨ren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE 
!MESSAGE NMAKE /f "Invasion.mak" CFG="Invasion - Win32 Debug"
!MESSAGE 
!MESSAGE F黵 die Konfiguration stehen zur Auswahl:
!MESSAGE 
!MESSAGE "Invasion - Win32 Release" (basierend auf  "Win32 (x86) Application")
!MESSAGE "Invasion - Win32 Debug" (basierend auf  "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Invasion - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib dsound.lib winmm.lib ijl10.lib /nologo /subsystem:windows /machine:I386 /out:"Invasion.exe"

!ELSEIF  "$(CFG)" == "Invasion - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib dsound.lib winmm.lib ijl10.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Invasion.exe" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "Invasion - Win32 Release"
# Name "Invasion - Win32 Debug"
# Begin Group "Quellcodedateien"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AS_Object.cpp
# End Source File
# Begin Source File

SOURCE=.\Config.cpp
# End Source File
# Begin Source File

SOURCE=.\DSound.cpp
# End Source File
# Begin Source File

SOURCE=.\Invasion.cpp
# End Source File
# Begin Source File

SOURCE=.\resource.rc
# End Source File
# End Group
# Begin Group "Header-Dateien"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\AS_Object.h
# End Source File
# Begin Source File

SOURCE=.\Config.h
# End Source File
# Begin Source File

SOURCE=.\DSound.h
# End Source File
# Begin Source File

SOURCE=.\Invasion.h
# End Source File
# Begin Source File

SOURCE=.\Levels.h
# End Source File
# End Group
# Begin Group "Ressourcendateien"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\Resource\Alien.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\bitmap1.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Credits.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\font.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Invasion.ico
# End Source File
# Begin Source File

SOURCE=.\Resource\OpenGL.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Ship.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\space_lb.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\space_lt.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\space_rb.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\space_rt.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Title1.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Title2.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Title3.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Worm1.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Worm2.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Worm3.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Worm4.bmp
# End Source File
# Begin Source File

SOURCE=.\Resource\Worm5.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\Resource\Alien5Dead.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\Alien5Shot.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\AlienAttack.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\AlienAttackwav
# End Source File
# Begin Source File

SOURCE=.\Resource\AlienShot.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\BigBossDead.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\BigBossShot.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\Explosion1.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\Explosion2.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\Invasion.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\ODoubleLaser.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\OLive.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\OPowerIncrease.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\OSingleLaser.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\OWall.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\PlayerShot.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\Wormhole.wav
# End Source File
# Begin Source File

SOURCE=.\Resource\WormholeShot.wav
# End Source File
# End Target
# End Project

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