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#include <sys/types.h> <BR> #include <sys/socket.h> <BR> int socket(int domain, int type, int protocol); <BR>But what are these arguments? First, domain should be set to "AF_INET", just <BR> <BR>like in the struct sockaddr_in (above.) Next, the type argument tells the <BR>kernel what kind of socket this is: SOCK_STREAM or SOCK_DGRAM. Finally, just <BR> <BR>set protocol to "0". (Notes: there are many more domains than I've listed. <BR>There are many more types than I've listed. See the socket() man page. Also, <BR> <BR>there's a "better" way to get the protocol. See the getprotobyname() man <BR>page.) <BR>socket() simply returns to you a socket descriptor that you can use in later <BR> <BR>system calls, or -1 on error. The global variable errno is set to the <BR>error's value (see the perror() man page.) <BR>---------------------------------------------------------------------------- <BR> <BR>8. bind()--What port am I on? <BR>Once you have a socket, you might have to associate that socket with a port <BR>on your local machine. (This is commonly done if you're going to listen() <BR>for incoming connections on a specific port--MUDs do this when they tell you <BR> <BR>to "telnet to x.y.z port 6969".) If you're going to only be doing a <BR>connect(), this may be unnecessary. Read it anyway, just for kicks. <BR>Here is the synopsis for the bind() system call: <BR> #include <sys/types.h> <BR> #include <sys/socket.h> <BR> int bind(int sockfd, struct sockaddr *my_addr, int addrlen); <BR>sockfd is the socket file descriptor returned by socket(). my_addr is a <BR>pointer to a struct sockaddr that contains information about your address, <BR>namely, port and IP address. addrlen can be set to sizeof(struct sockaddr). <BR>Whew. That's a bit to absorb in one chunk. Let's have an example: <BR> #include <string.h> <BR> #include <sys/types.h> <BR> #include <sys/socket.h> <BR> #define MYPORT 3490 <BR> main() <BR> int sockfd; <BR> struct sockaddr_in my_addr; <BR> sockfd = socket(AF_INET, SOCK_STREAM, 0); /* do some error checking! <BR> */ <BR> my_addr.sin_family = AF_INET; /* host byte order */ <BR> my_addr.sin_port = htons(MYPORT); /* short, network byte order */ <BR> my_addr.sin_addr.s_addr = inet_addr("132.241.5.10"); <BR> bzero(&(my_addr.sin_zero), 8); /* zero the rest of the struct */ <BR> /* don't forget your error checking for bind(): */ <BR> bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr)); <BR> . <BR> . <BR> . <BR>There are a few things to notice here. my_addr.sin_port is in Network Byte <BR>Order. So is my_addr.sin_addr.s_addr. Another thing to watch out for is that <BR> <BR>the header files might differ from system to system. To be sure, you should <BR>check your local man pages. <BR>Lastly, on the topic of bind(), I should mention that some of the process of <BR> <BR>getting your own IP address and/or port can can be automated: <BR> my_addr.sin_port = 0; /* choose an unused port at random */ <BR> my_addr.sin_addr.s_addr = INADDR_ANY; /* use my IP address */ <BR>See, by setting my_addr.sin_port to zero, you are telling bind() to choose <BR>the port for you. Likewise, by setting my_addr.sin_addr.s_addr to <BR>INADDR_ANY, you are telling it to automatically fill in the IP address of <BR>the machine the process is running on. <BR>If you are into noticing little things, you might have seen that I didn't <BR>put INADDR_ANY into Network Byte Order! Naughty me. However, I have inside <BR>info: INADDR_ANY is really zero! Zero still has zero on bits even if you <BR>rearrange the bytes. However, purists will point out that there could be a <BR>parallel dimension where INADDR_ANY is, say, 12 and that my code won't work <BR>there. That's ok with me: <BR> my_addr.sin_port = htons(0); /* choose an unused port at random */ <BR> my_addr.sin_addr.s_addr = htonl(INADDR_ANY); /* use my IP address * <BR>/ <BR>Now we're so portable you probably wouldn't believe it. I just wanted to <BR>point that out, since most of the code you come across won't bother running <BR>INADDR_ANY through htonl(). <BR>bind() also returns -1 on error and sets errno to the error's value. <BR>Another thing to watch out for when calling bind(): don't go underboard with <BR> <BR>your port numbers. All ports below 1024 are RESERVED! You can have any port <BR>number above that, right up to 65535 (provided they aren't already being <BR>used by another program.) <BR>One small extra final note about bind(): there are times when you won't <BR>absolutely have to call it. If you are connect()'ing to a remote machine and <BR> <BR>you don't care what your local port is (as is the case with telnet), you can <BR> <BR>simply call connect(), it'll check to see if the socket is unbound, and will <BR> <BR>bind() it to an unused local port. <BR>---------------------------------------------------------------------------- <BR> <BR>9. connect()--Hey, you! <BR>Let's just pretend for a few minutes that you're a telnet application. Your <BR>user commands you (just like in the movie TRON) to get a socket file <BR>descriptor. You comply and call socket(). Next, the user tells you to <BR>connect to "132.241.5.10" on port "23" (the standard telnet port.) Oh my <BR>God! What do you do now? <BR>Lucky for you, program, you're now perusing the section on connect()--how to <BR> <BR>connect to a remote host. You read furiously onward, not wanting to <BR>disappoint your user... <BR>The connect() call is as follows: <BR> #include <sys/types.h> <BR> #include <sys/socket.h> <BR> int connect(int sockfd, struct sockaddr *serv_addr, int addrlen); <BR>sockfd is our friendly neighborhood socket file descriptor, as returned by <BR>the socket() call, serv_addr is a struct sockaddr containing the destination <BR> <BR>port and IP address, and addrlen can be set to sizeof(struct sockaddr). <BR>Isn't this starting to make more sense? Let's have an example: <BR> #include <string.h> <BR> #include <sys/types.h> <BR> #include <sys/socket.h> <BR> #define DEST_IP "132.241.5.10" <BR> #define DEST_PORT 23 <BR> main() <BR> int sockfd; <BR> struct sockaddr_in dest_addr; /* will hold the destination addr */ <BR> <BR> sockfd = socket(AF_INET, SOCK_STREAM, 0); /* do some error checking! <BR> */ <BR> dest_addr.sin_family = AF_INET; /* host byte order */ <BR> dest_addr.sin_port = htons(DEST_PORT); /* short, network byte order <BR>*/ <BR> dest_addr.sin_addr.s_addr = inet_addr(DEST_IP); <BR>
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