📄 threadcompete.cpp
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#include "stdafx.h"
#include "ThreadCompete.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD){}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{ CDialog::DoDataExchange(pDX); }
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_MESSAGE_MAP(CThreadCompeteApp, CWinApp)
//{{AFX_MSG_MAP(CThreadCompeteApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
ON_COMMAND(ID_APP_EXIT, OnAppExit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
CThreadCompeteApp::CThreadCompeteApp(){}
CThreadCompeteApp theApp;
BOOL CThreadCompeteApp::InitInstance()
{
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
SetRegistryKey(_T("Threads Compete Demo Applications"));
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object.
CMainFrame* pFrame = new CMainFrame;
m_pMainWnd = pFrame;
// create and load the frame with its resources
pFrame->LoadFrame(IDR_MAINFRAME,WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,NULL);
pFrame->MoveWindow(50,50,940,640,true);
// The one and only window has been initialized, so show and update it.
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
return TRUE;
}
void CThreadCompeteApp::OnAppAbout()
{ CAboutDlg aboutDlg; aboutDlg.DoModal(); }
void CThreadCompeteApp::OnAppExit()
{ CWinApp::OnAppExit();
}
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