📄 chessboardview.h
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// ChessBoardView.h : interface of the CChessBoardView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHESSBOARDVIEW_H__E057D4C7_D0C1_47F7_AC3C_1B11E06696D9__INCLUDED_)
#define AFX_CHESSBOARDVIEW_H__E057D4C7_D0C1_47F7_AC3C_1B11E06696D9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CChessBoardView : public CView
{
protected: // create from serialization only
CChessBoardView();
DECLARE_DYNCREATE(CChessBoardView)
// Attributes
public:
CChessBoardDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChessBoardView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CChessBoardView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CChessBoardView)
afx_msg void OnSetSetup();
afx_msg void OnSetDraw();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in ChessBoardView.cpp
inline CChessBoardDoc* CChessBoardView::GetDocument()
{ return (CChessBoardDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHESSBOARDVIEW_H__E057D4C7_D0C1_47F7_AC3C_1B11E06696D9__INCLUDED_)
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