📄 chessboardview.cpp
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// ChessBoardView.cpp : implementation of the CChessBoardView class
//
#include "stdafx.h"
#include "ChessBoard.h"
#include "ChessBoardDoc.h"
#include "ChessBoardView.h"
#include "DefineDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView
IMPLEMENT_DYNCREATE(CChessBoardView, CView)
BEGIN_MESSAGE_MAP(CChessBoardView, CView)
//{{AFX_MSG_MAP(CChessBoardView)
ON_COMMAND(ID_SET_SETUP, OnSetSetup)
ON_COMMAND(ID_SET_DRAW, OnSetDraw)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView construction/destruction
CChessBoardView::CChessBoardView()
{
// TODO: add construction code here
}
CChessBoardView::~CChessBoardView()
{
}
BOOL CChessBoardView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView drawing
void CChessBoardView::OnDraw(CDC* pDC)
{
CChessBoardDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView diagnostics
#ifdef _DEBUG
void CChessBoardView::AssertValid() const
{
CView::AssertValid();
}
void CChessBoardView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CChessBoardDoc* CChessBoardView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CChessBoardDoc)));
return (CChessBoardDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView message handlers
//进行棋盘的设置
void CChessBoardView::OnSetSetup()
{
// TODO: Add your command handler code here
CDefineDlg DefineDlg;
CChessBoardDoc * pDC;
if (DefineDlg.DoModal()==IDOK)
{
pDC=(CChessBoardDoc *)GetDocument();
pDC->ChessBoard._i_BoardHeight=DefineDlg.m_iBoardHeight;
pDC->ChessBoard._i_BoardWidth=DefineDlg.m_iBoardWidth;
pDC->ChessBoard._i_PlacedX=DefineDlg.m_XPosition;
pDC->ChessBoard._i_PlacedY=DefineDlg.m_YPosition;
}
else
{
::MessageBox(NULL,"设置已经被取消!","棋盘覆盖",MB_ICONEXCLAMATION);
}
//ChessBoard
}
//进行棋盘的填充
//进行棋盘的绘制输出
void CChessBoardView::OnSetDraw()
{
// TODO: Add your command handler code here
CChessBoardDoc * pDC;
pDC=(CChessBoardDoc *)GetDocument();
pDC->ChessBoard.Init();
pDC->ChessBoard.Run();
const RecWidth=15;
//CChessBoardDoc * pDC;
//pDC=(CChessBoardDoc *)GetDocument();
CDC *pCDC;
int Col,Row;
int i,j;
pCDC=GetDC();
Col=Row=0;
Row=pDC->ChessBoard._i_BoardHeight;
Col=pDC->ChessBoard._i_BoardWidth;
//FillRgn( CRgn* pRgn, CBrush* pBrush );
//int OffsetRgn( int x, int y );
//BOOL CreateSolidBrush( COLORREF crColor );
CRgn* pRgn;
CBrush* pBrush ;
pRgn=new CRgn;
pBrush=new CBrush;
pRgn->CreateRectRgn(10,10,10+RecWidth,10+RecWidth);
for (i=0;i<Row;i++)
for (j=0;j<Col;j++)
{
pRgn->OffsetRgn(i*RecWidth,j*RecWidth);
switch (pDC->ChessBoard._p_ColorBoard[i][j])
{
case 0:
{
pBrush->CreateSolidBrush(RGB(255,0,0));
pCDC->FillRgn(pRgn,pBrush);
pBrush->DeleteObject();
break;
break;
}
case 1:
{
pBrush->CreateSolidBrush(RGB(255,0,255));
pCDC->FillRgn(pRgn,pBrush);
pBrush->DeleteObject();
break;
}
case 2:
{
pBrush->CreateSolidBrush(RGB(255,255,0));
pCDC->FillRgn(pRgn,pBrush);
pBrush->DeleteObject();
break;
}
case 3:
{
pBrush->CreateSolidBrush(RGB(0,0,255));
pCDC->FillRgn(pRgn,pBrush);
pBrush->DeleteObject();
break;
}
case 4:
{
pBrush->CreateSolidBrush(RGB(0,255,0));
pCDC->FillRgn(pRgn,pBrush);
pBrush->DeleteObject();
break;
}
case 5:
{
pBrush->CreateSolidBrush(RGB(0,0,0));
pCDC->FillRgn(pRgn,pBrush);
pBrush->DeleteObject();
break;
}
}
pRgn->OffsetRgn(-1*i*RecWidth,-1*j*RecWidth);
}
pRgn->DeleteObject();
ReleaseDC(pCDC );
}
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