📄 work3dlg.cpp
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// work3Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "work3.h"
#include "work3Dlg.h"
#include<math.h>
#include <iostream>
#include <fstream>
using namespace std;
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//***************************************************************************
//定义相关的变量
const double coefficientSun = 1.334e20; //coefficient = MSun * G;
const double coefficientP1 = 1.334e17; //coefficientP1 = MPlanet1 * G;
const double coefficientP2 = 1.334e18; //coefficientP1 = MPlanet2 * G;
const double distanceP1 = 1.5e11; //定义初始的太阳跟行星1的距离
const double distanceP2 = 1.5e11 * pow(4,0.3333333333333333333); //定义初始的太阳跟行星2的距离
//行星1:
double TP1; //圆周运动的周期
double XP1; //X的坐标
double YP1; //Y的坐标
double VxP1; //X的速度
double VyP1; //Y的速度
double AxP1; //X的加速度
double AyP1; //Y的加速度
double multdistanceP1;//行星2跟太阳的距离的平方
double multspeedP1;//行星2速度的平方
//行星2:
double TP2; //圆周运动的周期
double XP2; //X的坐标
double YP2; //Y的坐标
double VxP2; //X的速度
double VyP2; //Y的速度
double AxP2; //X的加速度
double AyP2; //Y的加速度
double multdistanceP2;//行星1跟太阳的距离的平方
double multspeedP2;//行星1速度的平方
double step;//计算的步长
unsigned int circult; //计算的圈数
double T,deltaT;//大的周期,递加的时间
long allcount;
//****************************************
CWnd *p;
CString tempstring;
//****************************************
//输出的数据文件:
ofstream outxP1;
ofstream outyP1;
ofstream outvxP1;
ofstream outvyP1;
ofstream outxP2;
ofstream outyP2;
ofstream outvxP2;
ofstream outvyP2;
//**************************************************************
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWork3Dlg dialog
CWork3Dlg::CWork3Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CWork3Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CWork3Dlg)
m_circuit = 0;
m_step = 0.0;
m_haveeff = FALSE;
m_comp = FALSE;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CWork3Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWork3Dlg)
DDX_Control(pDX, IDC_PIC, m_pic);
DDX_Text(pDX, IDC_CIRCIUT, m_circuit);
DDV_MinMaxUInt(pDX, m_circuit, 0, 1000);
DDX_Text(pDX, IDC_STEP, m_step);
DDX_Check(pDX, IDC_CHECK1, m_haveeff);
DDX_Check(pDX, IDC_COMP, m_comp);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWork3Dlg, CDialog)
//{{AFX_MSG_MAP(CWork3Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDCLEAN, OnClean)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWork3Dlg message handlers
BOOL CWork3Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//添加上的自己初始化自己定义的变量的代码
m_circuit =5;
m_step =0.001;
CWnd *p;
CString tempstring;
p=GetDlgItem(IDC_CIRCIUT);
tempstring.Format("%d", m_circuit);
p->SetWindowText(tempstring);
p=GetDlgItem(IDC_STEP);
tempstring.Format("%f", m_step);
p->SetWindowText(tempstring);
//结束添加变量的代码
return TRUE; // return TRUE unless you set the focus to a control
}
void CWork3Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CWork3Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CWork3Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CWork3Dlg::OnOK()
{
// TODO: Add extra validation here
CWork3Dlg::UpdateData(TRUE);
outxP1.open ("c:\\outxP1.txt");
outyP1.open ("c:\\outyP1.txt");
outvxP1.open ("c:\\outvxP1.txt");
outvyP1.open ("c:\\outvyP1.txt");
outxP2.open ("c:\\outxP2.txt");
outyP2.open ("c:\\outyP2.txt");
outvxP2.open ("c:\\outvxP2.txt");
outvyP2.open ("c:\\outvyP2.txt");
//*****************************************
//初始化各个变量的值
XP1 = -distanceP1;
YP1 = 0;
VxP1 = 0;
VyP1 = sqrt(coefficientSun/distanceP1); //行星1做圆周运动的初始的速度
TP1 = 2*3.1415926*sqrt(pow(distanceP1,3)/coefficientSun); //行星1做圆周运动的周期
XP2 = -distanceP2;
YP2 = 0;
VxP2 = 0;
VyP2 = sqrt(coefficientSun/distanceP2); //行星2做圆周运动的初始的速度
TP2 = 2*3.1415926*sqrt(pow(distanceP2,3)/coefficientSun); //行星1做圆周运动的周期
if (TP1>=TP2)
T= TP1;
else
T = TP2;
step = m_step;
circult = m_circuit;
deltaT = T* step;
allcount = (long)1/step;
//*****临时变量**************************************
double temp1,temp2;
//****************************************************
//定义跟界面相关的变量
CRect rect;
m_pic.GetClientRect (&rect);
CWnd *pWnd;//得到图片框的窗口指针
pWnd=GetDlgItem(IDC_PIC);
CDC *dc=pWnd->GetDC();
COLORREF col;
double changesize;
if(rect.Width ()<=rect.Height ())
changesize= (rect.Width()-40)/2/distanceP2;
else
changesize= (rect.Height()-40)/2/distanceP2;
dc->MoveTo (rect.Width ()/2-changesize*distanceP1,rect.Height ()/2);
int logicxP1 =rect.Width ()/2-changesize*distanceP1;
int logicyP1 =rect.Height ()/2;
int logicxP2 =rect.Width ()/2-changesize*distanceP2;
int logicyP2 =rect.Height ()/2;
int oldlogicxP1,oldlogicyP1; //用来保留上次画的点的位置
int oldlogicxP2,oldlogicyP2;
//COLORREF P1pen= RGB(0,0,0); //P1的点的颜色.
//COLORREF P2pen= RGB(255,0,0); //P2的点的颜色
HPEN hpenPl=CreatePen(PS_SOLID,1,RGB(0,0,0));
HPEN hpenP2=CreatePen(PS_SOLID,1,RGB(255,0,0));
//*****************************************************
//下面开始计算
// TRUE : 有行星相互作用 FALSE:没有相互作用
if(m_comp == TRUE) //需要轨道比较
{
//呵呵,其实不用比较轨道的,就是一个圆...跟进动的一个变形的轨道的比较
}
else
{
dc->SetBkColor(RGB(220,230,0)) ;
col = dc->GetBkColor();
dc->FillSolidRect (rect.left,rect.top,rect.Width(),rect.Height(),col);
dc->FillSolidRect (rect.Width()/2,rect.Height()/2,10,10,RGB(255,0,0));
if (m_haveeff == FALSE) // 没有行星相互作用
{
for(int count = 0;count<circult*allcount;count ++)
{
oldlogicxP1 = logicxP1;
oldlogicyP1 = logicyP1;
//计算行星 1 的轨道
multdistanceP1 = XP1*XP1 + YP1*YP1;
multspeedP1 = VxP1*VxP1+VyP1*VyP1;
temp1 = pow(multdistanceP1,1.5);
AxP1 = -coefficientSun * XP1 / temp1 ;
AyP1 = -coefficientSun * YP1 / temp1 ;
VxP1 += AxP1 * deltaT;
VyP1 += AyP1 * deltaT;
XP1 += VxP1 * deltaT ; // - Ax*deltaT*deltaT/2;
YP1 += VyP1 * deltaT ;
outvxP1<<VxP1<<","<<endl;
outvyP1<<VyP1<<","<<endl;
outxP1<<XP1<<","<<endl;
outyP1<<YP1<<","<<endl;
// 画图
logicxP1 = rect.Width ()/2 + XP1*changesize;
logicyP1 = rect.Height()/2 + YP1*changesize;
dc->MoveTo (oldlogicxP1,oldlogicyP1);
dc->SelectObject (hpenPl);
dc->LineTo (logicxP1,logicyP1);
//计算行星 2 的轨道
oldlogicxP2 = logicxP2;
oldlogicyP2 = logicyP2;
multdistanceP2 = XP2*XP2 + YP2*YP2;
multspeedP2 = VxP2*VxP2+VyP2*VyP2;
temp2 = pow(multdistanceP2,1.5);
AxP2 = -coefficientSun * XP2 / temp2 ;//+ multspeed*X/multdistance;
AyP2 = -coefficientSun * YP2 / temp2 ;//+ multspeed*Y/multdistance;
VxP2 += AxP2 * deltaT;
VyP2 += AyP2 * deltaT;
XP2 += VxP2 * deltaT ; // - Ax*deltaT*deltaT/2;
YP2 += VyP2 * deltaT ;
outvxP2<<VxP2<<","<<endl;
outvyP2<<VyP2<<","<<endl;
outxP2<<XP2<<","<<endl;
outyP2<<YP2<<","<<endl;
// 画图
logicxP2 = rect.Width ()/2 + XP2*changesize;
logicyP2 = rect.Height()/2 + YP2*changesize;
dc->MoveTo (oldlogicxP2,oldlogicyP2);
dc->SelectObject (hpenP2);
dc->LineTo (logicxP2,logicyP2);
}
}
else //有行星相互作用
{
double multtempdisP12; //行星1 跟行星2 的距离
double tempPP;
for(int count = 0;count<circult*allcount;count ++)
{
oldlogicxP1 = logicxP1;
oldlogicyP1 = logicyP1;
//计算行星 1 的轨道
multtempdisP12 = (XP1-XP2)*(XP1-XP2)+(YP1-YP2)*(YP1-YP2);
tempPP = pow(multtempdisP12,1.5);
multdistanceP1 = XP1*XP1 + YP1*YP1;
multspeedP1 = VxP1*VxP1+VyP1*VyP1;
temp1 = pow(multdistanceP1,1.5);
AxP1 = -coefficientSun * XP1 / temp1 + coefficientP2*(XP2-XP1)/tempPP;
AyP1 = -coefficientSun * YP1 / temp1 + coefficientP2*(YP2-YP1)/tempPP;
VxP1 += AxP1 * deltaT;
VyP1 += AyP1 * deltaT;
XP1 += VxP1 * deltaT ; // - Ax*deltaT*deltaT/2;
YP1 += VyP1 * deltaT ;
outvxP1<<VxP1<<","<<endl;
outvyP1<<VyP1<<","<<endl;
outxP1<<XP1<<","<<endl;
outyP1<<YP1<<","<<endl;
// 画图
logicxP1 = rect.Width ()/2 + XP1*changesize;
logicyP1 = rect.Height()/2 + YP1*changesize;
dc->MoveTo (oldlogicxP1,oldlogicyP1);
dc->SelectObject (hpenPl);
dc->LineTo (logicxP1,logicyP1);
//计算行星 2 的轨道
oldlogicxP2 = logicxP2;
oldlogicyP2 = logicyP2;
multdistanceP2 = XP2*XP2 + YP2*YP2;
multspeedP2 = VxP2*VxP2+VyP2*VyP2;
temp2 = pow(multdistanceP2,1.5);
AxP2 = -coefficientSun * XP2 / temp2 + coefficientP1*(XP1-XP2)/tempPP;
AyP2 = -coefficientSun * YP2 / temp2 +coefficientP1*(YP1-YP2)/tempPP;
VxP2 += AxP2 * deltaT;
VyP2 += AyP2 * deltaT;
XP2 += VxP2 * deltaT ; // - Ax*deltaT*deltaT/2;
YP2 += VyP2 * deltaT ;
outvxP2<<VxP2<<","<<endl;
outvyP2<<VyP2<<","<<endl;
outxP2<<XP2<<","<<endl;
outyP2<<YP2<<","<<endl;
// 画图
logicxP2 = rect.Width ()/2 + XP2*changesize;
logicyP2 = rect.Height()/2 + YP2*changesize;
dc->MoveTo (oldlogicxP2,oldlogicyP2);
dc->SelectObject (hpenP2);
dc->LineTo (logicxP2,logicyP2);
}
}
}
outxP1.close();
outyP1.close();
outvxP1.close();
outvyP1.close();
outxP2.close();
outyP2.close();
outvxP2.close();
outvyP2.close();
DeleteObject(hpenPl);
DeleteObject(hpenP2);
dc->TextOut (0,rect.Height ()-20,"计算结束");
}
void CWork3Dlg::OnClean()
{
// TODO: Add your control notification handler code here
CRect rect;
m_pic.GetClientRect (&rect);
CWnd *pWnd;//得到图片框的窗口指针
pWnd=GetDlgItem(IDC_PIC);
CDC *dc=pWnd->GetDC();
COLORREF col;
dc->SetBkColor(RGB(220,230,0)) ;
col = dc->GetBkColor();
dc->FillSolidRect (rect.left,rect.top,rect.Width(),rect.Height(),col);
}
void CWork3Dlg::OnCancel()
{
// TODO: Add extra cleanup here
OnClean();
CWnd *p;
CString tempstring;
p=GetDlgItem(IDC_PIC);
CDC *dc=p->GetDC();
CRect rect;
m_pic.GetClientRect (&rect);
dc->TextOut (0,rect.top+10,"2个行星运动(地球绕太阳的运行)");
dc->TextOut (0,rect.top+30,"同时计算的速度,坐标的数据都放在c盘的根目录下面,请查看:");
dc->TextOut (0,rect.top+50,"文件名为:行星1速度:outvxP1.txt,outvyP1.txt,坐标:outxP1.txt,outyP1.txt");
dc->TextOut (0,rect.top+70,"文件名为:行星2速度:outvxP2.txt,outvyP2.txt,坐标:outxP2.txt,outyP2.txt");
p->UpdateData (TRUE);
AfxMessageBox("确定退出程序?");
CDialog::OnCancel();
}
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