📄 work2dlg.cpp
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// work2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "work2.h"
#include "work2Dlg.h"
#include<math.h>
#include <iostream>
#include <fstream>
using namespace std;
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWork2Dlg dialog
CWork2Dlg::CWork2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CWork2Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CWork2Dlg)
m_grav = 0.0;
m_step = 0.0;
m_vystart = 0.0;
m_circuit = 0;
m_vycoeff = 0.0;
m_short = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CWork2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWork2Dlg)
DDX_Control(pDX, IDC_PIC, m_pic);
DDX_Text(pDX, IDC_GRAV, m_grav);
DDV_MinMaxDouble(pDX, m_grav, 0., 10000.);
DDX_Text(pDX, IDC_STEP, m_step);
DDX_Text(pDX, IDC_VYSTART, m_vystart);
DDX_Text(pDX, IDC_CIRCUIT, m_circuit);
DDV_MinMaxUInt(pDX, m_circuit, 0, 1000);
DDX_Text(pDX, IDC_VYCOEFF, m_vycoeff);
DDX_Text(pDX, IDC_SHORT, m_short);
DDV_MinMaxUInt(pDX, m_short, 1, 10);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWork2Dlg, CDialog)
//{{AFX_MSG_MAP(CWork2Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDCLEAN, OnClean)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWork2Dlg message handlers
BOOL CWork2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//添加上了自己的变量的初始化
m_circuit =1;
m_vycoeff = 1.0;
m_step =0.001;
m_grav = 2;
m_short =1;
CWnd *p;
CString tempstring;
p=GetDlgItem(IDC_CIRCUIT);
tempstring.Format("%d", m_circuit);
p->SetWindowText(tempstring);
p=GetDlgItem(IDC_VYCOEFF);
tempstring.Format("%f", m_vycoeff);
p->SetWindowText(tempstring);
p=GetDlgItem(IDC_STEP);
tempstring.Format("%f", m_step);
p->SetWindowText(tempstring);
p=GetDlgItem(IDC_GRAV);
tempstring.Format("%f", m_grav);
p->SetWindowText(tempstring);
p=GetDlgItem(IDC_SHORT);
tempstring.Format("%d", m_short);
p->SetWindowText(tempstring);
//添加变量结束
return TRUE; // return TRUE unless you set the focus to a control
}
void CWork2Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CWork2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CWork2Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CWork2Dlg::OnOK()
{
// TODO: Add extra validation here
CWork2Dlg::UpdateData (TRUE);
const double coefficient = 1.334e20; //coefficient = MSun * G;
const double distance = 1.5e11;
double T; //圆周运动的周期
double X; //X的坐标
double Y; //Y的坐标
double Vx; //X的速度
double Vy; //Y的速度
double Ax; //X的加速度
double Ay; //Y的加速度
double grav = m_grav;//引力的系数
double step = m_step;//计算的步长
unsigned int circult = m_circuit; //计算的圈数
double Vycoeff = m_vycoeff;//Y方向的速度系数
double deltaT;//递加的时间
double multdistance;//地球跟太阳的距离的平方
double multspeed;//速度的平方
//****************************************
CWnd *p;
CString tempstring;
//****************************************
ofstream outx;
ofstream outy;
ofstream outvx;
ofstream outvy;
outx.open ("c:\\outx.txt");
outy.open ("c:\\outy.txt");
outvx.open ("c:\\outvx.txt");
outvy.open ("c:\\outvy.txt");
//*****************************************
X = -distance; //初始化各个变量的值
Y=0;
double temp1;
Vx = 0;
Vy = sqrt(coefficient/pow(distance,grav-1)); //做圆周运动的初始的速度
p=GetDlgItem(IDC_VYSTART);
tempstring.Format("%f", Vy);
p->SetWindowText(tempstring);
Vy *= Vycoeff;
T = 2*3.1415926*sqrt(pow(distance,grav+1)/coefficient); //做圆周运动的周期
deltaT = T* step;
long allcount = (long)1/step;
//**************************************************************
//定义跟界面相关的变量
CRect rect;
m_pic.GetClientRect (&rect);
CWnd *pWnd;//得到图片框的窗口指针
pWnd=GetDlgItem(IDC_PIC);
CDC *dc=pWnd->GetDC();
COLORREF col;
dc->SetBkColor(RGB(220,230,0)) ;
col = dc->GetBkColor();
dc->FillSolidRect (rect.left,rect.top,rect.Width(),rect.Height(),col);
dc->FillSolidRect (rect.Width()/2-5,rect.Height()/2-5,10,10,RGB(255,0,0));
//dc->TextOut (rect.Width()/2,rect.Height()/2,"hello");
double changesize;
if(rect.Width ()<=rect.Height ())
changesize= (rect.Width ()-40)/2/m_short/distance;
else
changesize= (rect.Height()-40)/2/m_short/distance;
dc->MoveTo (rect.Width ()/2-(rect.Height()-40)/2/m_short,rect.Height()/2);
//移到开始画点的起始点
int logicx,logicy;
//**************************************************************
//下面迭代计算
for(int count = 0;count<circult*allcount;count ++)
{
multdistance = X*X + Y*Y;
multspeed = Vx*Vx+Vy*Vy;
temp1 = pow(multdistance,(grav+1)/2) ;
Ax = -coefficient * X / temp1 ;//+ multspeed*X/multdistance;
Ay = -coefficient * Y / temp1 ;//+ multspeed*Y/multdistance;
Vx += Ax * deltaT;
Vy += Ay * deltaT;
X += Vx * deltaT ; // - Ax*deltaT*deltaT/2;
Y += Vy * deltaT ;
outvx<<Vx<<endl;
outvy<<Vy<<endl;
outx<<X<<","<<endl;
outy<<Y<<","<<endl;
// 画图
logicx = rect.Width ()/2 + X*changesize;
logicy = rect.Height()/2 + Y*changesize;
if((logicx==0) &&(logicy==0)) //如果已经是在太阳的位置了,就终止计算
{
dc->TextOut (rect.Width()-100,rect.Height ()-20,"行星被太阳捕获");
break;
}
//if((logicx>rect.Width())||(logicy>rect.Height())) //如果已经是在太阳的位置了,就终止计算
//{
// dc->TextOut (rect.Width()-120,rect.Height ()-20,"行星脱离太阳系");
// continue;
//}
dc->LineTo (logicx,logicy);
}
dc->TextOut (0,rect.Height ()-20,"计算结束");
outy.close ();
outx.close ();
outvy.close ();
outvx.close ();
}
void CWork2Dlg::OnClean()
{
// TODO: Add your control notification handler code here
CRect rect;
m_pic.GetClientRect (&rect);
CWnd *pWnd;//得到图片框的窗口指针
pWnd=GetDlgItem(IDC_PIC);
CDC *dc=pWnd->GetDC();
COLORREF col;
dc->SetBkColor(RGB(220,230,0)) ;
col = dc->GetBkColor();
dc->FillSolidRect (rect.left,rect.top,rect.Width(),rect.Height(),col);
}
void CWork2Dlg::OnCancel()
{
// TODO: Add extra cleanup here
//******************************
OnClean() ;
CWnd *p;
CString tempstring;
p=GetDlgItem(IDC_PIC);
CDC *dc=p->GetDC();
CRect rect;
m_pic.GetClientRect (&rect);
dc->TextOut (0,rect.top+10,"行星运动(地球绕太阳的运行)");
dc->TextOut (0,rect.top+30,"可以得到地球运动的初速度,周期等参数");
dc->TextOut (0,rect.top+50,"同时计算的速度,坐标的数据都放在c盘的根目录下面,请查看:");
dc->TextOut (0,rect.top+70,"文件名为:速度:outvx.txt,outvy.txt,坐标:outx.txt,outy.txt");
p->UpdateData (TRUE);
AfxMessageBox("确定退出程序?");
CDialog::OnCancel();
}
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