📄 gameobject_ghost.h
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#ifndef header_gameobject_ghost
#define header_gameobject_ghost
#if _MSC_VER > 1000
#pragma once
#endif
#include "gameobject_moving.h"
class GameObject_Ghost : public GameObject_Moving
{
//!Construction:
public:
//: Construct ghost at (x,y).
GameObject_Ghost(int x, int y, World *world);
//!Operations:
public:
//: Draw ghost on graphic context.
virtual void show(int view_x, int view_y, CL_GraphicContext *gc = 0);
//: Move ghost.
virtual bool turn(float time_elapsed);
//!Implementation:
private:
//: Called when ghost reaches its destination.
virtual bool event_reached_dest();
int anim_pos, anim_dir;
int move_dir;
bool red_ghost;
CL_Sprite spr_ghost;
CL_SoundBuffer sfx_ghost;
CL_SoundBuffer sfx_ghost_dead;
};
#endif
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