📄 gameobject.h
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#ifndef header_gameobject
#define header_gameobject
#if _MSC_VER > 1000
#pragma once
#endif
class GameObject
{
//!Construction:
public:
//: Destructor.
virtual ~GameObject() { return; }
//!Attributes:
public:
//: Returns x position of the object.
virtual float get_x() = 0;
//: Returns y position of the object.
virtual float get_y() = 0;
//!Operations:
public:
//: Draw object on graphic context, where map is at (view_x, view_y).
virtual void show(int view_x, int view_y, CL_GraphicContext *gc = 0) = 0;
//: Moves the object around.
virtual bool turn(float time_elapsed) = 0;
//!Implementation:
private:
};
#endif
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