font_x11.cpp

来自「这是一款2d游戏引擎」· C++ 代码 · 共 44 行

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/*  $Id: font_x11.cpp,v 1.6 2003/09/19 10:33:02 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
*/

#include "Display/display_precomp.h"
#include "API/Core/System/clanstring.h"
#include "API/Core/System/error.h"
#include "font_x11.h"

/////////////////////////////////////////////////////////////////////////////
// CL_Font_X11 operations:

//TODO: Implement X11 system fonts
//TODO: Since X11 fonts don't have the strikeout property, maybe draw the line ourselves?
void CL_Font_X11::create_sysfont(
	const std::string &font_name,
	const std::string &letters,
	int height,
	int width,
	bool bold,
	bool italic,
	bool underline,
	bool strikeout)
{
	throw CL_Error("Font error: System fonts unimplemented on X11; bug the developers now!");
}

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