📄 input_device_x11keyboard.cpp
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/* $Id: input_device_x11keyboard.cpp,v 1.18 2003/10/29 13:12:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <cstdio>
#include "API/Display/input_device.h"
#include "API/Display/input_event.h"
#include "API/Display/keys.h"
#include "input_device_x11keyboard.h"
#include "../../GL/GLX/display_window_opengl.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_X11Keyboard construction:
CL_InputDevice_X11Keyboard::CL_InputDevice_X11Keyboard(CL_DisplayWindow_OpenGL *owner) :
owner(owner)
{
type = CL_InputDevice::keyboard;
slot_xevent = owner->sig_xevent.connect(
this, &CL_InputDevice_X11Keyboard::on_xevent);
}
CL_InputDevice_X11Keyboard::~CL_InputDevice_X11Keyboard()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_X11Keyboard attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_X11Keyboard operations:
std::string CL_InputDevice_X11Keyboard::get_key_name(int virtual_key) const
{
// Look up key name:
char *name = XKeysymToString(virtual_key);
if (name && name[0] != 0) return name;
// Unknown. Return something at least :)
char buffer[256];
snprintf(buffer, 256, "Unknown %d", virtual_key);
return buffer;
}
bool CL_InputDevice_X11Keyboard::get_keycode(int keysym) const
{
// Ignore all key events when we don't have focus
if(!owner->has_focus())
return false;
char keyboard_state[32];
KeyCode code = XKeysymToKeycode(owner->get_display(), keysym);
XQueryKeymap(owner->get_display(), keyboard_state);
return keyboard_state[code/8] & (1 << code%8);
}
float CL_InputDevice_X11Keyboard::get_axis(int index) const
{
return 0.0f;
}
std::string CL_InputDevice_X11Keyboard::get_name() const
{
return "System Keyboard";
}
int CL_InputDevice_X11Keyboard::get_axis_count() const
{
return 0;
}
int CL_InputDevice_X11Keyboard::get_button_count() const
{
return -1;
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_X11Keyboard implementation:
void CL_InputDevice_X11Keyboard::on_xevent(XEvent &event)
{
// Only handle keyboard events.
if (event.type != KeyPress && event.type != KeyRelease) return;
// Figure out what key it was:
KeySym sym = XLookupKeysym(&event.xkey, 0);
// set state of modifier keys
bool key_state = false;
if (event.type == KeyPress)
key_state = true;
switch(sym)
{
case CL_KEY_LCONTROL: owner->left_ctrl_down = key_state; break;
case CL_KEY_LMENU: owner->left_alt_down = key_state; break;
case CL_KEY_LSHIFT: owner->left_shift_down = key_state; break;
case CL_KEY_RCONTROL: owner->right_ctrl_down = key_state; break;
case CL_KEY_RMENU: owner->right_alt_down = key_state; break;
case CL_KEY_RSHIFT: owner->right_shift_down = key_state; break;
}
// Setup event structure for ClanLib:
CL_InputEvent key;
key.type = CL_InputEvent::released;
if (event.type == KeyPress) key.type = CL_InputEvent::pressed;
key.id = sym;
key.device = owner->keyboard;
key.repeat_count = 0;
key.left_alt = owner->left_alt_down;
key.left_ctrl = owner->left_ctrl_down;
key.left_shift = owner->left_shift_down;
key.right_alt = owner->right_alt_down;
key.right_ctrl = owner->right_ctrl_down;
key.right_shift = owner->right_shift_down;
// Need to somehow get proper character sequence from X11. This code
// wont keep proper track of deadkeys:
char buf[11];
buf[10] = 0;
XLookupString(&event.xkey, buf, 10, 0, 0);
if (strlen(buf) > 0) key.str = std::string(buf, 1);
// Emit it.
if (key.type == CL_InputEvent::pressed)
owner->keyboard.sig_key_down().call(key);
else
owner->keyboard.sig_key_up().call(key);
}
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