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📄 font_win32.h

📁 这是一款2d游戏引擎
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/*  $Id: font_win32.h,v 1.5 2003/10/14 15:52:12 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
*/

#ifndef header_font_win32
#define header_font_win32

#if _MSC_VER > 1000
#pragma once
#endif

#include "../font_generic.h"

class CL_Font_Win32 : public CL_Font_Generic
{
//! Operations:
public:
	CL_Clonable* clone() const {return new CL_Font_Win32(*this);}
	
	//: Creates a system font.
	virtual void create_sysfont(
		const std::string &font_name,
		const std::string &letters,
		int height,
		int width,
		bool bold,
		bool italic,
		bool underline,
		bool strikeout);
};

#endif

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