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📄 dc_buffer.cpp

📁 这是一款2d游戏引擎
💻 CPP
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/*  $Id: dc_buffer.cpp,v 1.5 2003/09/11 21:29:29 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
*/

#include "Display/display_precomp.h"
#include "API/Display/Providers/dc_buffer.h"
#include "dc_buffer_generic.h"

/////////////////////////////////////////////////////////////////////////////
// CL_DeviceContextBuffer construction:

CL_DeviceContextBuffer::CL_DeviceContextBuffer(
	HDC reference_dc, int width, int height, bool monocrome_alpha)
: CL_PixelBuffer(new CL_DeviceContextBuffer_Generic(reference_dc, width, height, monocrome_alpha))
{
}

/////////////////////////////////////////////////////////////////////////////
// CL_DeviceContextBuffer attributes:

HDC CL_DeviceContextBuffer::get_dc()
{
	return ((CL_DeviceContextBuffer_Generic *) impl)->get_dc();
}

/////////////////////////////////////////////////////////////////////////////
// CL_DeviceContextBuffer implementation:

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