📄 irc_connection_generic.h
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/* $Id: irc_connection_generic.h,v 1.9 2003/12/31 15:47:27 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef header_irc_connection_generic
#define header_irc_connection_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Network/Socket/socket.h"
#include "API/Network/IRC/irc_connection.h"
#include "API/Core/System/thread.h"
#include "API/Core/System/keep_alive.h"
#include "API/Core/System/mutex.h"
#include "API/Core/System/event_trigger.h"
class CL_IRCConnection_Generic : private CL_Runnable, private CL_KeepAlive
{
//! Construction:
public:
CL_IRCConnection_Generic(const std::string &server, const std::string &port);
~CL_IRCConnection_Generic();
//! Attributes:
public:
//: sig_socket_error(std::string error_message)
CL_Signal_v1<const std::string &> sig_socket_error;
//: sig_command_received(prefix, command, params)
CL_Signal_v3<const std::string &, const std::string &, const std::vector<std::string> &> sig_command_received;
//: sig_unknown_command_received(prefix, command, params)
CL_Signal_v3<const std::string &, const std::string &, const std::vector<std::string> &> sig_unknown_command_received;
//: sig_numeric_reply(prefix, code, params)
CL_Signal_v3<const std::string &, int, const std::vector<std::string> &> sig_numeric_reply;
//: sig_name_reply(self, channel, users)
CL_Signal_v3<const std::string &, const std::string &, const std::vector<std::string> &> sig_name_reply;
//: sig_nick(old_nick, new_nick)
CL_Signal_v2<const std::string &, const std::string &> sig_nick;
//: sig_join(nick, channel)
CL_Signal_v2<const std::string &, const std::string &> sig_join;
//: sig_part(nick, channel, reason)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_part;
//: sig_mode(prefix, receiver, mode, params)
CL_Signal_v4<const std::string &, const std::string &, const std::string &, const std::vector<std::string> &> sig_mode;
//: sig_topic(prefix, channel, topic)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_topic;
//: sig_invite(prefix, nick, channel)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_invite;
//: sig_kick(prefix, chan, user, comment)
CL_Signal_v4<const std::string &, const std::string &, const std::string &, const std::string &> sig_kick;
//: sig_privmsg(prefix, receiver, text)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_privmsg;
//: sig_notice(prefix, receiver, text)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_notice;
//: sig_privmsg_ctcp(prefix, receiver, command, data)
CL_Signal_v4<const std::string &, const std::string &, const std::string &, const std::string &> sig_privmsg_ctcp;
//: sig_notice_ctcp(prefix, receiver, command, data)
CL_Signal_v4<const std::string &, const std::string &, const std::string &, const std::string &> sig_notice_ctcp;
//: sig_ping(daemon1, daemon2)
CL_Signal_v2<const std::string &, const std::string &> sig_ping;
CL_Thread thread;
CL_Mutex mutex;
CL_Socket sock;
std::queue<std::string> received_queue;
std::string nick, username, hostname, servername, realname;
CL_EventTrigger quit_trigger;
//! Operations:
public:
void add_ref();
void release_ref();
//! Implementation:
private:
virtual void run();
virtual void keep_alive();
bool signal_error;
std::string error_message;
int ref_count;
};
#endif
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