📄 netstream_generic.h
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/* $Id: netstream_generic.h,v 1.9 2003/11/11 10:13:25 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef header_netstream_generic
#define header_netstream_generic
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include "API/Core/System/event_trigger.h"
#include "API/Core/System/mutex.h"
#include <queue>
#include <string>
class CL_NetComputer;
class CL_NetComputer_Generic;
class CL_NetSession_Generic;
class CL_NetStream_Generic
{
//! Construction:
public:
//: Connect constructor.
CL_NetStream_Generic(
const std::string &netstream,
CL_NetComputer &dest,
CL_NetSession_Generic *session);
//: Received constructor.
CL_NetStream_Generic(
int channel_id,
CL_NetComputer_Generic *dest,
CL_NetSession_Generic *session);
~CL_NetStream_Generic();
//! Attributes:
public:
//: Flag to be raised by netsession when all data has been written to a channel.
CL_EventTrigger write_trigger;
//: Flag to be raised by netsession when there is data to be read from the channel.
CL_EventTrigger read_trigger;
//: Receive buffer queue:
std::queue<std::string> receive_queue;
//: Syncronized access to member variables.
CL_Mutex mutex;
//: NetSession that stream is connected to.
CL_NetSession_Generic *session;
//: Computer the stream is communicating with.
CL_NetComputer_Generic *computer;
//: Stream channel identifier.
int channel_id;
//: True if connection was closed.
bool closed;
//: Returns the reference count of the netstream.
int get_ref_count() const { return ref_count; }
//! Operations:
public:
//: Increases the reference count.
void add_ref();
//: Decreases the reference count. If the count reaches zero, deletes this.
int release_ref();
//! Implementation:
private:
//: Reference counter.
int ref_count;
};
#endif
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