📄 inputsource_netstream.cpp
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/* $Id: inputsource_netstream.cpp,v 1.4 2003/07/20 22:34:40 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#include "API/Network/NetSession/inputsource_netstream.h"
#include "API/Network/NetSession/netstream.h"
#include "netstream_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputSource_NetStream construction:
CL_InputSource_NetStream::CL_InputSource_NetStream(const CL_NetStream &sock)
: netstream(sock.impl), ref_count_netstream(true)
{
netstream->add_ref();
}
CL_InputSource_NetStream::~CL_InputSource_NetStream()
{
if (ref_count_netstream) netstream->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputSource_NetStream attributes:
int CL_InputSource_NetStream::tell() const
{
return 0;
}
int CL_InputSource_NetStream::size() const
{
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputSource_NetStream operations:
int CL_InputSource_NetStream::read(void *data, int size)
{
return CL_NetStream(netstream).recv(data, size);
}
void CL_InputSource_NetStream::open()
{
}
void CL_InputSource_NetStream::close()
{
}
CL_InputSource *CL_InputSource_NetStream::clone() const
{
return new CL_InputSource_NetStream(CL_NetStream(netstream));
}
void CL_InputSource_NetStream::seek(int pos, SeekEnum seek_type)
{
}
void CL_InputSource_NetStream::push_position()
{
}
void CL_InputSource_NetStream::pop_position()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputSource_NetStream implementation:
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