📄 netgroup.cpp
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/* $Id: netgroup.cpp,v 1.4 2003/07/20 22:34:40 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "API/Network/NetSession/netgroup.h"
#include "API/Network/NetSession/netcomputer.h"
/////////////////////////////////////////////////////////////////////////////
// CL_NetGroup construction:
CL_NetGroup::CL_NetGroup()
{
}
CL_NetGroup::CL_NetGroup(const CL_NetComputer &computer)
{
push_back(computer);
}
CL_NetGroup::CL_NetGroup(const std::list<CL_NetComputer> &group) : std::list<CL_NetComputer>(group)
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetGroup operations:
void CL_NetGroup::send(const std::string &packet_channel, const CL_NetPacket &packet)
{
for (iterator it = begin(); it != end(); it++)
{
(*it).send(packet_channel, packet);
}
}
void CL_NetGroup::disconnect()
{
for (iterator it = begin(); it != end(); it++)
{
(*it).disconnect();
}
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetGroup implementation:
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