📄 socket_generic.h
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/* $Id: socket_generic.h,v 1.15 2003/10/16 11:00:05 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#ifndef socket_generic
#define socket_generic
#include "socket_select.h"
#include "API/Core/System/keep_alive.h"
#include "API/Network/Socket/socket.h"
#include "event_trigger_socket.h"
#include <stack>
#ifndef WIN32
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <sys/time.h>
#include <unistd.h>
#else
#include <windows.h>
typedef int socklen_t;
#endif
class CL_EventTrigger_Socket;
class CL_Socket_Generic;
class CL_Socket_KeepAliveHelper : public CL_KeepAlive
{
public:
CL_Socket_KeepAliveHelper(CL_Socket_Generic *impl) : impl(impl) { return; }
virtual void keep_alive();
CL_Socket_Generic *impl;
CL_Signal_v0 sig_read_triggered;
CL_Signal_v0 sig_write_triggered;
CL_Signal_v0 sig_exception_triggered;
CL_Signal_v0 sig_disconnected;
};
class CL_Socket_Generic
{
//! Static operations:
public:
static CL_IPAddress create_ip_address(const sockaddr_in &addr_in);
//! Construction:
public:
CL_Socket_Generic();
virtual ~CL_Socket_Generic();
//! Attributes:
public:
int sock;
int domain; // PF_INET, PF_INET6
int protocol; // SOCK_STREAM, SOCK_DGRAM
std::stack<std::string> push_stack;
CL_EventTrigger_Socket *read, *write, *exception;
CL_Socket_KeepAliveHelper *keep_alive_helper;
//! Operations:
public:
void add_ref();
void release_ref();
static std::string get_error_message();
//! Overridables:
public:
virtual CL_EventTrigger_Socket *create_read_trigger();
virtual CL_EventTrigger_Socket *create_write_trigger();
virtual CL_EventTrigger_Socket *create_exception_trigger();
//! Implementation:
private:
int ref_count;
//: True if the socket is connected, false if it is no longer in use
bool valid;
//: Internal function to shutdown a socket that has disconnected
void disconnect();
friend class CL_Socket_KeepAliveHelper;
};
#endif
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