📄 socket_select.h
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/* $Id: socket_select.h,v 1.6 2003/10/14 15:52:13 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#ifndef header_socket_select
#define header_socket_select
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef WIN32
#include <winsock2.h> // This has to be included before <list> else winsock.h somehow is included
#endif
#include <list>
#include "API/Core/System/thread.h"
class CL_Thread;
class CL_Mutex;
class CL_EventTrigger_Socket;
class CL_SocketSelect : CL_Runnable
{
//! Construction:
public:
//: Creates the socket select listener thread.
CL_SocketSelect();
//: Shut down socket select listener thread.
virtual ~CL_SocketSelect();
//! Attributes:
public:
//! Operations:
public:
//: Start a read listen for the socket.
void listen_read(CL_EventTrigger_Socket *socket);
//: Start a write listen for the socket.
void listen_write(CL_EventTrigger_Socket *socket);
//: Start a exception listen for the socket.
void listen_exception(CL_EventTrigger_Socket *socket);
//: Remove socket from the read listening.
void remove_read(CL_EventTrigger_Socket *socket);
//: Remove socket from the write listening.
void remove_write(CL_EventTrigger_Socket *socket);
//: Remove socket from the exception listening.
void remove_exception(CL_EventTrigger_Socket *socket);
//! Implementation:
private:
//: Make the socket select thread break its listen and check for updates.
//- <p>This is used to make it start listening on new sockets, and stop listening
//- on old sockets.</p>
void signal_listen_thread();
//: Socket select thread function.
virtual void run();
CL_Thread *listen_thread;
CL_Mutex *mutex;
volatile bool stop_thread;
std::list<CL_EventTrigger_Socket*> read_sockets;
std::list<CL_EventTrigger_Socket*> write_sockets;
std::list<CL_EventTrigger_Socket*> exception_sockets;
#ifdef WIN32
WSAEVENT signal_event;
#else
int signal_pipes[2];
#endif
};
#endif
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