📄 event_trigger_socket.h
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/* $Id: event_trigger_socket.h,v 1.5 2003/10/14 15:52:13 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#ifndef header_event_trigger_socket
#define header_event_trigger_socket
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/signals.h"
#include "API/Core/System/event_trigger.h"
#include <map>
class CL_SocketSelect;
class CL_Socket_Generic;
class CL_EventTrigger_Socket : public CL_EventTrigger
{
public:
enum Type
{
read,
write,
exception
};
//! Construction:
public:
CL_EventTrigger_Socket(CL_Socket_Generic *sock, Type type);
~CL_EventTrigger_Socket();
//! Attributes:
public:
CL_Socket_Generic *get_socket() const { return sock; }
Type get_type() const { return type; }
static CL_SocketSelect *socket_select;
//! Operations:
public:
void start_listen();
//! Implementation:
private:
CL_Socket_Generic *sock;
Type type;
};
#endif
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