📄 netobject_controller_generic.cpp
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/* $Id: netobject_controller_generic.cpp,v 1.4 2003/07/20 22:34:39 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "netobject_controller_generic.h"
#include "netobject_server_generic.h"
#include "netobject_client_generic.h"
#include "API/Network/NetObjects/netobject_client.h"
#include "API/Network/NetSession/netpacket.h"
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller_Generic construction:
CL_NetObject_Controller_Generic::CL_NetObject_Controller_Generic(
CL_NetSession *netsession,
const std::string &channel)
: netsession(netsession), channel(channel), obj_id_counter(0), ref_count(0)
{
slot_received_netpacket = netsession->sig_netpacket_receive(channel).connect(
this, &CL_NetObject_Controller_Generic::on_received_netpacket);
}
CL_NetObject_Controller_Generic::~CL_NetObject_Controller_Generic()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller_Generic attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller_Generic operations:
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller_Generic implementation:
void CL_NetObject_Controller_Generic::on_received_netpacket(
CL_NetPacket &packet,
CL_NetComputer &from)
{
bool server_obj = packet.input.read_bool8();
int obj_id = packet.input.read_int32();
int msg_type = packet.input.read_int32();
int sub_pos = packet.input.tell();
CL_NetPacket subpacket(packet.get_data()+sub_pos, packet.get_size()-sub_pos);
if (server_obj)
{
std::map<int, CL_NetObject_Server_Generic *>::iterator it;
it = server_objects.find(obj_id);
if (it != server_objects.end())
{
it->second->receive(msg_type, from, subpacket);
}
else
{
// No such server object. Junk message.
// Maybe we should allow application to deal with this kind of messages?
}
}
else
{
std::map<ClientID, CL_NetObject_Client_Generic *>::iterator it;
it = client_objects.find(ClientID(from, obj_id));
if (it != client_objects.end())
{
it->second->receive(msg_type, subpacket);
}
else
{
// No such client object. Construct new one and inform application.
CL_NetObject_Client netobj(obj_id, from, this);
sig_create_object(netobj, msg_type, subpacket);
}
}
}
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