📄 netobject_server.cpp
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/* $Id: netobject_server.cpp,v 1.8 2003/08/14 23:01:33 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "API/Network/NetObjects/netobject_server.h"
#include "API/Network/NetObjects/netobject_controller.h"
#include "netobject_server_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server construction:
CL_NetObject_Server::CL_NetObject_Server(CL_NetObject_Controller *controller)
: impl(0)
{
impl = new CL_NetObject_Server_Generic(controller->impl);
impl->add_ref();
}
CL_NetObject_Server::CL_NetObject_Server(const CL_NetObject_Server ©)
: impl(copy.impl)
{
if (impl) impl->add_ref();
}
CL_NetObject_Server::~CL_NetObject_Server()
{
if (impl) impl->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server attributes:
int CL_NetObject_Server::get_obj_id() const
{
return impl->obj_id;
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server operations:
void CL_NetObject_Server::send(CL_NetGroup &group, int msg_type, const CL_NetPacket &message)
{
impl->send(group, msg_type, message);
}
void CL_NetObject_Server::send(CL_NetComputer &computer, int msg_type, const CL_NetPacket &message)
{
impl->send(computer, msg_type, message);
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server signals:
CL_Signal_v2<CL_NetComputer &, CL_NetPacket &> &CL_NetObject_Server::sig_received_message(int msg_type)
{
return impl->sig_received_message[msg_type];
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server implementation:
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