📄 netobject_controller_generic.h
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/* $Id: netobject_controller_generic.h,v 1.10 2003/11/11 10:13:25 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef header_netobject_controller_generic
#define header_netobject_controller_generic
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include "API/Network/NetSession/netcomputer.h"
#include "API/signals.h"
#include <string>
#include <map>
class CL_NetSession;
class CL_NetPacket;
class CL_NetObject_Client;
class CL_NetObject_Client_Generic;
class CL_NetObject_Server_Generic;
class CL_NetObject_Controller_Generic
{
//! Construction:
public:
CL_NetObject_Controller_Generic(CL_NetSession *netsession, const std::string &channel);
~CL_NetObject_Controller_Generic();
//! Attributes:
public:
CL_Signal_v3<CL_NetObject_Client &, int, CL_NetPacket &> sig_create_object;
std::map<int, CL_NetObject_Server_Generic *> server_objects;
typedef std::pair<CL_NetComputer, int> ClientID;
std::map<ClientID, CL_NetObject_Client_Generic *> client_objects;
CL_NetSession *netsession;
std::string channel;
int obj_id_counter;
//! Operations:
public:
int add_ref() { return ++ref_count; }
int release_ref()
{
ref_count--;
if (ref_count == 0) { delete this; return 0; }
return ref_count;
}
//! Implementation:
public:
void on_received_netpacket(CL_NetPacket &packet, CL_NetComputer &from);
CL_Slot slot_received_netpacket;
int ref_count;
};
#endif
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