📄 netobject_client_generic.cpp
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/* $Id: netobject_client_generic.cpp,v 1.4 2003/07/20 22:34:39 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "API/Network/NetSession/netpacket.h"
#include "netobject_client_generic.h"
#include "netobject_controller_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Client construction:
CL_NetObject_Client_Generic::CL_NetObject_Client_Generic(
int obj_id,
const CL_NetComputer &server,
CL_NetObject_Controller_Generic *controller)
: obj_id(obj_id), server(server), controller(controller), ref_count(0)
{
CL_NetObject_Controller_Generic::ClientID client_id(server, obj_id);
controller->client_objects[client_id] = this;
}
CL_NetObject_Client_Generic::~CL_NetObject_Client_Generic()
{
CL_NetObject_Controller_Generic::ClientID client_id(server, obj_id);
controller->client_objects.erase(controller->client_objects.find(client_id));
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Client_Generic attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Client_Generic operations:
void CL_NetObject_Client_Generic::receive(int msg_type, CL_NetPacket &packet)
{
std::map< int, CL_Signal_v1<CL_NetPacket &> >::iterator it;
it = sig_received_message.find(msg_type);
if (it != sig_received_message.end())
{
it->second(packet);
}
else
{
// No message handler found.
// Inform application somehow?
}
}
void CL_NetObject_Client_Generic::send(int msg_type, const CL_NetPacket &message)
{
CL_NetPacket netpacket;
netpacket.output.write_bool8(true);
netpacket.output.write_int32(obj_id);
netpacket.output.write_int32(msg_type);
netpacket.output.write(message.get_data(), message.get_size());
server.send(controller->channel, netpacket);
}
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