📄 netobject_controller.cpp
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/* $Id: netobject_controller.cpp,v 1.6 2003/07/20 22:34:39 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "API/Network/NetObjects/netobject_controller.h"
#include "netobject_controller_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_NetObjectController construction:
CL_NetObject_Controller::CL_NetObject_Controller(CL_NetSession *netsession, const std::string &channel)
: impl(0)
{
impl = new CL_NetObject_Controller_Generic(netsession, channel);
}
CL_NetObject_Controller::CL_NetObject_Controller(const CL_NetObject_Controller ©)
: impl(copy.impl)
{
if (impl) impl->add_ref();
}
CL_NetObject_Controller::~CL_NetObject_Controller()
{
if (impl) impl->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObjectController attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller operations:
CL_NetObject_Controller &CL_NetObject_Controller::operator =(const CL_NetObject_Controller ©)
{
if (impl) impl->release_ref();
impl = copy.impl;
if (impl) impl->add_ref();
return *this;
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller signals:
CL_Signal_v3<CL_NetObject_Client &, int, CL_NetPacket &> &CL_NetObject_Controller::sig_create_object()
{
return impl->sig_create_object;
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller implementation:
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